Defrag Posted May 6, 2006 Report Posted May 6, 2006 Looking very cool. One website suggestion: Either make all of your screenshots open a new browser window or just load in the current browser. Right now it seems half open a new browser and half don't, so I keep closing my only browser when browsing your site (which is really irritating!) Either go with one or the other for consistency's sakes Quote
von*ferret Posted May 6, 2006 Author Report Posted May 6, 2006 my bad, the blogger is tricky. Its all fixed now Quote
Phatsniper Posted May 6, 2006 Report Posted May 6, 2006 You're making great progress, the layout looks cool. Look forward to seeing some ingame shots. Quote
Thrik Posted May 7, 2006 Report Posted May 7, 2006 Great stuff. Really nice seeing such a formal presentation of the development too; pretty rare to see, even if you're only doing it because of your course or whatever. Quote
von*ferret Posted May 8, 2006 Author Report Posted May 8, 2006 http://studentpages.scad.edu/~zaford20/ Updated again with pics of the near complete suburbs. Quote
von*ferret Posted May 8, 2006 Author Report Posted May 8, 2006 thx thrik, fixed that right up for you Quote
von*ferret Posted May 8, 2006 Author Report Posted May 8, 2006 i have to fix it with CSS some how. I dunno what is going on!!!!!! I also have to fix the links so that in the blog they're not black. So much to do so little time. I only have 3.5 weeks to complete this level. Quote
skdr Posted May 8, 2006 Report Posted May 8, 2006 I don't know how BF2 engine works, but do you make the whole level in MAX/Maya first and "import" it to bf2 editor? Or is this just a concept model? Looking very good! Quote
von*ferret Posted May 8, 2006 Author Report Posted May 8, 2006 Well I'm making all the geometry and stuff for the buildings. All the buildings are models and imported geometry. So its kind of like Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such. the roads and terrain are just for me to see when I block everything out. Quote
skdr Posted May 8, 2006 Report Posted May 8, 2006 Sounds reasonable enough. What's the filetype for BF2 imported buildings and does it handle uw maps like Source or any other engine? Quote
Polaris Posted May 8, 2006 Report Posted May 8, 2006 Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such. Thats not like Staredit at all. Quote
von*ferret Posted May 8, 2006 Author Report Posted May 8, 2006 I mean that you have a terrain. You have abunch of objcets, and you place them accordingly. There are no "bsp" brushes in which you construct the environment. That is how I think its similar. BF2 has its own export tools you can install onto 3dMax that does your importing process for you. You just export out of max and you're able to load your new resource as you see fit within the editor. Quote
nico Posted May 8, 2006 Report Posted May 8, 2006 sounds neat and efficient to me! Now keep it up! looking good as allways! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.