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Posted

Looking very cool. One website suggestion: Either make all of your screenshots open a new browser window or just load in the current browser. Right now it seems half open a new browser and half don't, so I keep closing my only browser when browsing your site (which is really irritating!) Either go with one or the other for consistency's sakes :)

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Posted

Great stuff. Really nice seeing such a formal presentation of the development too; pretty rare to see, even if you're only doing it because of your course or whatever.

Posted

i have to fix it with CSS some how. I dunno what is going on!!!!!!

I also have to fix the links so that in the blog they're not black. So much to do so little time. I only have 3.5 weeks to complete this level.

Posted

I don't know how BF2 engine works, but do you make the whole level in MAX/Maya first and "import" it to bf2 editor? Or is this just a concept model?

Looking very good!

Posted

Well I'm making all the geometry and stuff for the buildings. All the buildings are models and imported geometry. So its kind of like Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such. the roads and terrain are just for me to see when I block everything out.

Posted

I mean that you have a terrain. You have abunch of objcets, and you place them accordingly. There are no "bsp" brushes in which you construct the environment. That is how I think its similar.

BF2 has its own export tools you can install onto 3dMax that does your importing process for you. You just export out of max and you're able to load your new resource as you see fit within the editor.

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