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Posted

I have my studio class in which I devise my own project. I'll post my updates here on the progress. This is a 10 week (9 weeks now) project that I'm doing with Battlefield 2. Kleinluka will also be involved on texture creations. Go here to read the work in progress blog, see the presentations I give my class, and the final screenshots of the work! You can either comment on the blog or comment here as I make progress on the project. I know there are small updates I need to do with font colors on the blog so that you see things properly. That'll all be handled as time allows! Yes, ferret is finaly creating a level again :)

http://studentpages.scad.edu/~zaford20/index.html

oh and this is a stupid little thing I did in flash. it is like 40 megs though so be patient. And yes I know the movies stutter :)http://studentpages.scad.edu/~zaford20/ ... elite.html

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Posted

should've explained. Its not a portfolio site really. Its like a live journal of me working on the level. Right now I'm working on pre-production work of the level. I posted this so that ifpeople want to watch as I work they can rather than just show you the end with the long journal of stuff you might not have been interested in reading in the end. I'll just keep you updated as I update the journal and stuff. So to recap

not a portfolio site

journal of the production of my project

influences were part of my presentation to my class

  • 3 weeks later...
Posted

I've been mapping for Battlefield since ED42 (3rd party tool made by coincoin before Battlecraft arrived), so I basically know everything there is to know about Battlefield mapping. If you have any questions, or need any input, I'd gladly help you out. Just remember though, the Battlefield 2 engine is very limited in what you can implement, due to the fact it is object oriented, and you are likely to encounter a lot of bugs (which I imagine you have already). Good luck!

Posted

Mostly scale at the moment. I know they're in meters but I'm having trouble getting the level's models from the editor into the game. Something with the tweaker file I hear from bf2's editor forums. I got most of the level planned out and am working on the modular models and stuff :)

cheers

Posted

1 pixel = 1 centimeter

That means 100 pixels is 1 Battlefield 2 meter. And a Battlefield 2 meter is 10 max units when set to be 0,1 meters each...

Confusing? :P

Your best bet is importing a player model into max, and setting it up next to your models to get an accurate scale.

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