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Posted

Yea, first and last screenshot are coolness :P

Also, there's water in it, it's not possible to have water in it but the map feels very cold place, should it be ice instead? Or is the season like fall or something? On the other hand, water fits there nicely :???:

Posted

Love the great outdoors areas - the snowy setting gives it a nice fresh feeling. Belgarion, I think the building in the last shot is bland because it isn't a building per se - looks to me like a road tunnel.

Posted

concrete stuff in last pic is indeed a tunnel

top.jpg

Hmm ice, don't think there are that kind of ice textures in HL2

(besides that stuff I used as ceiling in the 2nd last pic :P)

Moving water doesn't freeze that easily anyway so it should't be a problem.

Having (broken/floating) ice would indeed increase the looks but I have to draw a line somewhere, there is so much I want to do, makes me wish I could quit my job :)

Posted

ohhhh that's ice on that bumpy ceiling? ohhh ok. Besides all the other amazing shots that ceiling is just odd looking to me.

I agree with whoever mentioned better lighting contrast.

Really cool thing you've got going on there. :cool:

Posted

Looks great!

Now that the site is up I can start a thread :)

http://awakening.hl2files.com

awakening1.jpg

Some suggestions:

-There are techniques in HL2 you can use to hide the texture seams here. For the main road you can create a new material that blends to the rocky road texture between the road and snow.

-You should be able to fix the seam between the vertical rock->snow texture and the snow floor. You can align them perfectly using 90 degree angles then distort the displacement map.

-The road texture looks too scaled up, maybe for performance reasons? If not scale that sucka down :)

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