spine Posted March 24, 2006 Report Posted March 24, 2006 Hey! I want this texture to glow from the blue light aerias and wondered if anyone would know what to write in the vtf txt. I have made an alpha layer with just the light in them. Problem is I cant map so I cant check if it's working correctly. I think I am on to something here but donno... ------------------------------------------------------- "LightmappedGeneric" { "$baseTexture" "maps/arcrux_panel5" "$surfaceprop" "metal" "$selfillum" 1 } ------------------------------------------------------- It's for these: Quote
hessi Posted March 24, 2006 Report Posted March 24, 2006 use an unlit material and create an alphachannel to define each pixels lighting. Quote
spine Posted March 26, 2006 Author Report Posted March 26, 2006 hmm ok, do you mean I should not make it look like it glows on the texture because the vtf/alpha will take care of that? I do have an alpha channel for the light, but not shure about what to put in the vtf for it to look right/glow. Thanx Quote
hessi Posted March 26, 2006 Report Posted March 26, 2006 "LightmappedGeneric" -> "unlitGeneric" i dont know the exact spelling of the unlitmaterial. watch out at the sdk reference docs. developer.valvesoftware.com/wiki/SDK_Docs Quote
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