Ginger Lord Posted March 24, 2006 Report Posted March 24, 2006 Emulators on PC are only any good with a joypad. Quote
Alf-Life Posted March 24, 2006 Report Posted March 24, 2006 OMG, all I want is a 60fps GoldenEye. Not an actual golden eye, though. That'd just be silly. Quote
zaphod Posted March 29, 2006 Report Posted March 29, 2006 the revolution is the only console I'm excited about, I doubt I will get a ps3 or xbox2. The revolution is the only console actually offering something new and fun instead of the same shit with bump maps. We just got an xbox2 in the office that came with gotham racing. Who hasn't played the exact same racing game for literally 8 or so years? I give mad props to nintendo for actually being a gaming company, instead of adding a 6th razor like microsoft and sony. Quote
Izuno Posted March 29, 2006 Report Posted March 29, 2006 well i give credit for microsoft for xbox live arcade and stuff. i like retro games for simplicity and pick up and play and i applaud efforts to make the online service more accessible. that said, i'm not that into all the arcade games other that geo wars and hexic. i guess the marble game is cool, but wtf...why not open the architecture up to the mod scene? i'd really like to see simple arcade type games that homeusers can build designed for a console and not for a pc? i love pc mods and simple pc homemade games, but i'd like to see some simple action games with lame graphics but killer gameplay to play with my controller. and i'm willing to pay so give them to me on xbox live arcade and charge me a few bucks for it to recoup the dev cost. come on msft...open the floodgates. have a team of 2 people be the gatekeepers to evaluate titles for further approval with the execs. how easy is that? let us develop shit on a PC, or sell a dev kit for retail xboxes. no game will ever get distributed on xbox live without going through you? so you won't get stiffed out of your precious precious money. anyway...i am enjoying ghost recon, even though it is more like current gen 1.5 than next gen (which would be current gen 2.0 in my stupid analogy) Quote
ReNo Posted March 29, 2006 Report Posted March 29, 2006 I'm sure I read an article about MS wanting amateur developers to get in touch about putting out their games on Live, but I can't remember where. Quote
mawibse Posted March 29, 2006 Report Posted March 29, 2006 OMG, all I want is a 60fps GoldenEye. Don't think you will see GoldenEye, it's owned by MS. Quote
von*ferret Posted March 30, 2006 Report Posted March 30, 2006 speaking of the ps3, I heard its developers kit was just obnoxiously big. Quote
Section_Ei8ht Posted March 30, 2006 Report Posted March 30, 2006 Nintendo announced the hardware inside the rev: http://revolution.ign.com/articles/699/699118p1.html Revolution's Horsepower Studios give us the inside scoop on the clock rates for Broadway and Hollywood. How do the CPU and GPU stack up on paper? by Matt Casamassina March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public. Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively. For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits. Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz. Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006 Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation. Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. "The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us. The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM. It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications. "The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged. Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense. In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles. Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle. Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation. A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU. IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish. A bit underpowered, it seems, but I'm sure they know what they're doing. Quote
sensee Posted March 30, 2006 Report Posted March 30, 2006 I wouldn't even care if Revolution had the same specs as the GameCube. One of the best looking games I've seen on any system is Resident Evil 4. I mean, screw normal mapping and all these fancy shaders. What really counts is the art style and the lifelike animations. Same goes for Shadow of the Colossus btw. Quote
Ginger Lord Posted March 30, 2006 Report Posted March 30, 2006 Gameplay > Graphics Look at DoD:S, shiny and nice looking, plays like crap. Quote
ReNo Posted March 30, 2006 Report Posted March 30, 2006 Yeah, gameplay better than graphics, but graphics don't hurt either. I really hope that they can make good with this new controller and ensure third party support, because with those specs there is no way in hell they are likely to be getting many cross platform titles that aren't severely toned down/reworked, and that will scare off some publishers. One thing that should be interesting about this generation is the (probable) wide range of price points. The Revolution is undoubtedly going to be the cheapest - it has to be to compete I imagine - and could be what, around £150 or less? The 360 is currently up at £280 but will probably be dropped to nearer £200 by the time the PS3 hits. The PS3 is almost certainly going to be the highest priced of the lot, I imagine going for over £300. That means we could see three consoles in the same generation with significant price differences at the same time. I wonder how much that will play a part in the relative success stories? Resident Evil 4 is indeed visually amazing, but then it came out for a system that is smack bang in the middle of its class that generation. If the GC was techinically crippled compared to the other two of the generation, would RE4 have looked so awesome? I doubt it. Same goes for SoTC. You might say screw normal mapping and fancy shaders, but WITHOUT those things, you wouldn't be getting effects that contribute to the art style - be it the fur of the colossi, or cel-shading of Jet Set Radio, or crazy and beautiful particle effects of Otogi, or whatever else. Lifelike animation isn't divorced from a system's power either - dedicated CPUs for physics calculations such as inverse kinematics can help make them more realistic and specialised to suit the scenario, while lesser equiped systems will have to sacrifice these things for simpler, more generic animation. In short, the technical prowess of a system helps empower developers to realise the art style they are going for. Quote
The Postman Posted March 30, 2006 Report Posted March 30, 2006 MAN! Fucking sweet! I can't wait to re-buy all the games I originally bought instead of you know, downloading MAME games. This is a shitty marketing tactic that is really REALLY going to fall short in the long run. Quote
mikezilla Posted March 30, 2006 Report Posted March 30, 2006 MAN! Fucking sweet! I can't wait to re-buy all the games I originally bought instead of you know, downloading MAME games. This is a shitty marketing tactic that is really REALLY going to fall short in the long run. 1) MAME is for arcade games. They are selling NES, SNES, N64, Genesis, and TurboGFX 16 games. 2) It's not a marketing tactic because they are offering a service. A service people want. 3) Outside of the small hardcore gamer minority, the mass populace is not aware of emulation as a viable means to play old games. In addition, emulation of copyrighted games is illegal and some people don't like to do illegal things. 4) I think it will be incredibly commercially viable. Nintendo has always had some of the strongest franchies out there, and I don't know many people that wouldn't shell out a couple bucks to play Mario 3 or Zelda : A Link to the Past again (or dare I bring up the Super Metroid, Earthbound, Chrono Trigger crowd.) This comes at very little cost to Nintendo minus some simple engineering costs. This means that even slow sales are profit. 5) You're not rebuying them at anywhere near the cost. They aren't going to charge you fifty dollars to play Mario 2. It's a low price that's a lot lower than what you'd pay in a store for one of those older games (I see Gamestop charge 25+ for snes games that are good.) For certain people this is a good deal because they don't have the means to get another NES or SNES and set it up. 6) The second this goes live I'll probably hit the buy all button. Quote
Ginger Lord Posted March 30, 2006 Report Posted March 30, 2006 I guess we can also buy games that never came out in our countries too. Earthbound etc never came out in the UK so we never got to know Ness well. Quote
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