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Posted
I've never really been fond of texture lighting. Placing each point light manually means you have more control over the final look.
Yup, that's exactly where I stand. I honestly don't *get* texture lighting.
Posted

I personally preferred using spot_light (or a similar entity name, it's been a while! :) ) in my HL editing days.

Not the best example for the cause, but the best I could find without opening up and compiling .rmf's of 2 years and more old ;)

Texture

texlight7mg.th.jpg

Spot Light

spotlight3ih.th.jpg

(Sorry for the Hijack!)

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