PS_Mouse Posted March 22, 2006 Report Share Posted March 22, 2006 And I found a series of screens that I had taken as I constructed one of the hives in ns_attrition. [EDIT]Thar ye go Skjalg Quote Link to comment Share on other sites More sharing options...
Minos Posted March 22, 2006 Report Share Posted March 22, 2006 I remember that map mouse It looked kickass. Any more screenies of the hive ? I don't have NS installed anymore... Quote Link to comment Share on other sites More sharing options...
Skjalg Posted March 22, 2006 Report Share Posted March 22, 2006 donst post the zip, post the pictures Quote Link to comment Share on other sites More sharing options...
PS_Mouse Posted March 22, 2006 Author Report Share Posted March 22, 2006 psh, ok skjalg Quote Link to comment Share on other sites More sharing options...
Skjalg Posted March 22, 2006 Report Share Posted March 22, 2006 Niiiiiice =) Quote Link to comment Share on other sites More sharing options...
JAL Posted March 22, 2006 Report Share Posted March 22, 2006 That's a lot of light entities Quote Link to comment Share on other sites More sharing options...
PS_Mouse Posted March 22, 2006 Author Report Share Posted March 22, 2006 I've never really been fond of texture lighting. Placing each point light manually means you have more control over the final look. Quote Link to comment Share on other sites More sharing options...
dissonance Posted March 22, 2006 Report Share Posted March 22, 2006 I've never really been fond of texture lighting. Placing each point light manually means you have more control over the final look.Yup, that's exactly where I stand. I honestly don't *get* texture lighting. Quote Link to comment Share on other sites More sharing options...
this is the clown Posted March 22, 2006 Report Share Posted March 22, 2006 I personally preferred using spot_light (or a similar entity name, it's been a while! ) in my HL editing days. Not the best example for the cause, but the best I could find without opening up and compiling .rmf's of 2 years and more old Texture Spot Light (Sorry for the Hijack!) Quote Link to comment Share on other sites More sharing options...
Minos Posted March 23, 2006 Report Share Posted March 23, 2006 ooh nice mouses! Quote Link to comment Share on other sites More sharing options...
dc-mike Posted March 23, 2006 Report Share Posted March 23, 2006 o0o, looks like im gonna have to redownload ns, thats some sweet shize Quote Link to comment Share on other sites More sharing options...
PS_Mouse Posted March 23, 2006 Author Report Share Posted March 23, 2006 Actually I never finished attrition. When I started working on it I had the goal of having each room and corridor architecturally unique (within reason). Needless to say that became a bit difficult. btw I found the old wip thread But yeah, I may end up finishing it off. Quote Link to comment Share on other sites More sharing options...
rockdude86 Posted March 23, 2006 Report Share Posted March 23, 2006 DO IT! i'd love to see this one with some extreme architecture Quote Link to comment Share on other sites More sharing options...
General Vivi Posted March 23, 2006 Report Share Posted March 23, 2006 LOL i have to love ferrets reply on page 3 of your work in progress thread http://www.mapcore.net/forums/viewtopic ... c&start=30 <3 ferret Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted March 23, 2006 Report Share Posted March 23, 2006 Awsome.. I still love natural-selection. Quote Link to comment Share on other sites More sharing options...
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