Jump to content

Maya exporting problem


Oski

Recommended Posts

Im having two different exporting problems when I am exporting these very simple models from Maya to HL2. Im using Pralls exporter and i think ive set everything up right.

THe first problem is, when I export this model, it gets exported correctly, it seems, but the problem is, when I look at it ingame, the face facing down, the white one, gets some weird shading error. When looking at it from one side, it gets a shadow over it, but when I look at it from the other side, it looks fine. This is ingame only, its not like this in maya. When i shine on it with a flashlight, the shadow becomes even more obvious. And its only one face.

This is the model:

Old%20fluorescent.jpg

And, im trying to get that face selfilluminated without sucess too. I tried making a alpha channel over that area on the texture, but how do I know if the alpha is working? Its not selfillumiated ingame, but i did put "$selfillum" "1" it in the VMT.

I got another problem. I created another simple model to use in my map, its a spire sort of, and its gonna sit on a roof. I cant think of anything ive done different from the first time, and i think ive tried everything, but for some reason, the smd doesent get exported correctly. When i compile the smd with studiomdl.exe it doesent create any *.phy file for me. Ive even tried to make a collision model for the model and use it, but it doesent help.

This is the model:

spire.jpg

Ive been stuck with this for several days now. Any help is appreciated.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

×
×
  • Create New...