Squirrelly Posted March 19, 2006 Report Share Posted March 19, 2006 I just stumbled upon this. It is an interactive demo showcasing the differences between normal mapping, parallax mapping, and relief mapping. It enables you to switch between the three while viewing the same scene. From what I understand, you can also place your own diffuse textures with their corresponding normal map, and it will show you how it appears on different surfaces (cube, cylinder, etc). It was created by Fabio Policarpo, who is an author that has written many books about programming (mostly shaders). I found it rather useful. http://fabio.policarpo.nom.br/files/reliefmap4.zip EDIT: Just realized his latest one doesn't include a cube. You can download the previous version here: http://fabio.policarpo.nom.br/files/reliefmap3.zip, and then just copy the .P3D files into the latest version. Quote Link to comment Share on other sites More sharing options...
Minos Posted March 19, 2006 Report Share Posted March 19, 2006 Sounds interesting, will give it a go asap. Quote Link to comment Share on other sites More sharing options...
Zacker Posted March 19, 2006 Report Share Posted March 19, 2006 A low amount of depths they look fairly similar, but at high depth amounts relief mapping clearly looks better as it actually add more polygons. This also got a rather hard performance hit. Parallax mapping looks slightly better than normal mapping and with this implentation the performance seems similar. Quote Link to comment Share on other sites More sharing options...
Spellbinder Posted March 28, 2006 Report Share Posted March 28, 2006 The second link gave a 404 [edit] Ok somehow if i go here: http://fabio.policarpo.nom.br/relief/index.htm and click the link for reliefmap3.zip i'm abail to download it allthough it is the exact same adress So if the link in the first post fails try this.[/edit] [edit2]hihihi i see now why You put a , last in the adress, so this one is clickable http://fabio.policarpo.nom.br/files/reliefmap3.zip [/edit2] Spellbinder. Quote Link to comment Share on other sites More sharing options...
PhilipK Posted April 18, 2006 Report Share Posted April 18, 2006 Interesting indeed. Made a little test myself. A nice little toy to play with really Edit: Sorry for bumping but I just noticed this thread now so Quote Link to comment Share on other sites More sharing options...
I3yG-MaK Posted April 18, 2006 Report Share Posted April 18, 2006 The second link gave a 404 [edit] Ok somehow if i go here: http://fabio.policarpo.nom.br/relief/index.htm and click the link for reliefmap3.zip i'm abail to download it allthough it is the exact same adress So if the link in the first post fails try this.[/edit] [edit2]hihihi i see now why You put a , last in the adress, so this one is clickable http://fabio.policarpo.nom.br/files/reliefmap3.zip [/edit2] Spellbinder. Just delete de " , " at the end of ling (http://fabio.policarpo.nom.br/files/reliefmap3.zip" , ") Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted April 19, 2006 Report Share Posted April 19, 2006 Relief maps didn't work for me, nothing visible when in that mode. I have a 9800xt, is this normal? Parallax looks awesome though. Quote Link to comment Share on other sites More sharing options...
Defrag Posted May 11, 2006 Report Share Posted May 11, 2006 Relief maps didn't work for me, nothing visible when in that mode. I have a 9800xt, is this normal? If it's a technique that involves using vertex texture fetching to perturb the actual geometry, it probably isn't supported on pre shader-model 3.0 cards. Traditionally, cards can use textures for effects (normal mapping etc) in pixel shaders only. Allowing vertex shaders to access textures was a new addition with shader model 3.0. Quote Link to comment Share on other sites More sharing options...
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