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How do you like it?  

19 members have voted

  1. 1. How do you like it?

    • A classic game
      9
    • A good game
      6
    • A marginal game
      2
    • A piece of dung
      2


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Posted

How much is different in each version of the game by the way? I know that the PC/old consoles versions are in first person, but are there any other critical differences? I'm thinking I'll hold off for the 360 version anyway, but I'm curious :)

Posted

the pc version also uses a different engine, the inhouse engine from GRIN if i am not mistaken, called 'Diesel'

there isn't a whole lot of info on the pc version released at the moment, but hopefully that will change once we get closer to the release date.

but i believe the pc version will have the FPS view instead of the over the shoulder view.

Posted

wow, the game starts awesome, but then the combat gets really weak and sometimes impossibly hard. The missions switch from you with a squad to you with no squad (especially in scenarios where a team would make more sense). Bad objectives (take out that tower, but go here first to get a sniper rifle since this level didn't start as a sniper mission but now it is and you cannot do anything without a sniper rifle), Bad Voice Acting ("watch out! more bad guys" - an actual line), Animation Popping, No Lip Syncing

Multiplayer is fun, but the Single Player lacks a lot of polish.

Posted

Yup mojo, big mp luv

Btw Mojo, you forgot the line "I love this country....what a shame". Was repeated like 50 times throughout the game, ended up getting kinda depressing :)

Posted

well i finally got it today after finishing a tough work project ... twas my reward to myself.

only finished the training level and played level 1...i really like it. i haven't played much of ghost recon games before and i found there was a bit of a learning curve on the controls. still, i like what i'm seeing and I can't wait to play some online with people. give me a hollar on xbox live if you need some newb to chew up.

Posted

I love this game.

Love the SP. Some missions are a bit hard, which I usually like, but the parts which were hard to me were because bad training or no training (helicopter sequence plzzz). However I'm really excited about their game design decisions.

Auto-cover mounting, context sensitve button, squad control from situational awarness, squad behavior switch, completely open levels with linear control, a persistent world... I mean, great! I don't like how they cover up mediocre AI with superhuman mexicans that have 360 fov, bat like hearing, and night vision.

MP is awesome, specially coop. I love how difficult coop is too. I also wish the cover system was in mp/coop as well as sp. I can understand some technical reasons and gameplay reasons for mp but not sp.

I plan on buying a 360 after I move just for this game (and burnout), and media center, and geometry wars. The end.

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