OrnateBaboon Posted March 6, 2006 Report Share Posted March 6, 2006 Been Working on a CSS map for the Mapcore competition that never quite made it. Based in a place called Tropea in Italy. Layout is complete, (save modifications after playtesting) and all areas have rough direction. I have only really worked on the playable areas, so this is why there is a lack of detail in the distant sky line. These are of the T spawn. Issues: Same colour roofs Flat pavements Blocky corners Not enough dirt/stains/damage on the walls Not enough variation in the building textures All light fixings and lamp post models are bright. Will add some unlit ones Need to displace the roofs More unique aspects to generally try and make the map look different to other CS Source and DOD Source maps. No HDR at the moment No sprites yet Crates! Looking for contructive criticism, and any good ideas people might have that could be added to a map of this type. Thank you to Skybex for hosting the images. Quote Link to comment Share on other sites More sharing options...
Minos Posted March 6, 2006 Report Share Posted March 6, 2006 That's some nice brushwork. What it needs now is landmarks. Although the buildings look cool they sort of look the same and it will cause the players to get lost on your map. Quote Link to comment Share on other sites More sharing options...
Fruchtzwerg Posted March 6, 2006 Report Share Posted March 6, 2006 Looks pretty good. Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted March 6, 2006 Report Share Posted March 6, 2006 Wow nice that looks like a hot & warm place. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted March 6, 2006 Report Share Posted March 6, 2006 It needs landmarks, like Min0 said. Furthermore the streets are way to displaced. My sugestion is to flatten them. Make the 'waves' more subtle. Looks very good tho! edit: the lightning needs to be more 'whitish' too. Quote Link to comment Share on other sites More sharing options...
RA7 Posted March 6, 2006 Report Share Posted March 6, 2006 looks very nice..;-) Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted March 6, 2006 Report Share Posted March 6, 2006 not bad at all, seems a bit empty though right now. Quote Link to comment Share on other sites More sharing options...
Furyo Posted March 7, 2006 Report Share Posted March 7, 2006 You should check your "rust" decals on your street lights. They all seem to start above the actual model they go with. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted March 7, 2006 Report Share Posted March 7, 2006 looks sick, nothing new to add. Quote Link to comment Share on other sites More sharing options...
Mazy Posted March 7, 2006 Report Share Posted March 7, 2006 As mentioned, you got some cool brushwork going on and in general it looks quite nice, but the facades/buildings look way too similar. Especially that light brown/yellow'ish wall texture is used way too much in my opinion. Also some of the transitions from building to building look a tad rough (especially this one http://www.skybex.com/de_tropea4.jpg ) Otherwise it looks really good, looks like you got some good height variation going on. Quote Link to comment Share on other sites More sharing options...
OrnateBaboon Posted March 7, 2006 Author Report Share Posted March 7, 2006 Minotauro - yep, some landmarks are definitely needed to distinguish one area from the next, and to help navigation. Killertomato - never really thought about the displacments as being too wavy. Will make them more subtle. Dark - is definitely too empty. I think these are in the "just about pimpable" stage. It is just that to get feedback at this moment really helps to save time in the long run. Furyo - good spot! Will change the rust textures at some point. Mazy - yep, some of the buildings have a similar look at the moment. It is my hope that all the buildings will look very different to each other. Yellow texture is also used too much like you say. Is a bit of a bare texture as well come to think of it. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted March 7, 2006 Report Share Posted March 7, 2006 Keep us updated! Quote Link to comment Share on other sites More sharing options...
Schmung Posted March 7, 2006 Report Share Posted March 7, 2006 Looks like a good start and you've got a clear idea of what issues the map has and what needs doing to fix them, so it seems we're set for something rather nice once you're done. Looking forward to seeing more. Quote Link to comment Share on other sites More sharing options...
OrnateBaboon Posted March 8, 2006 Author Report Share Posted March 8, 2006 Some pics of the area I have been working on today. These are of inside, and underground areas. The arches in the final pic are on top of a bridge, which will have an eye candy view of mountains, houses, the sea, a road and a beach. I know it looks strange to see the first batch of images followed by such different types of geometry, but hopefully the transitions from area to area will be okay. Quote Link to comment Share on other sites More sharing options...
Fruchtzwerg Posted March 8, 2006 Report Share Posted March 8, 2006 This looks really awesome. Quote Link to comment Share on other sites More sharing options...
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