General Vivi Posted March 4, 2006 Report Posted March 4, 2006 im downlaoding now can't wait to play it. i loved the first one Quote
Mazy Posted March 4, 2006 Report Posted March 4, 2006 Heh never heard of it, might check it out Quote
⌐■_■ Posted March 4, 2006 Report Posted March 4, 2006 Wow, how is it that I never heard of this? /dling Quote
Taylor Swift Posted March 4, 2006 Report Posted March 4, 2006 played the first one it was indeed fun Quote
-Stratesiz- Posted March 4, 2006 Report Posted March 4, 2006 Heh never heard of it, might check it out Uhmm... It's done by Adam Foster, a Nigthwatch sir ~~ Anyway, the second part was brilliant! Level design kicks Valve's buttocks in terms of freedom of movement and multiple pathways enabling far richer strategic possibilities. Quote
Tequila Posted March 4, 2006 Report Posted March 4, 2006 Yeah. Phenomenal. Wonderful. Some challenging combat too on Normal - HL2 had none of that. Some of the creativity and subversion of existing content is fantastic; reminds me of the old days where anything was possible even with limited materials, for example Neil Manke making a SPACESHIP out of standard HL1 stock. Looking forward to the third episode. How about some Striders and other assorted bad boys next time around? Quote
Algor Posted March 4, 2006 Report Posted March 4, 2006 looks cool, i enjoyed #1, i'll have to give this a try when i get home. Quote
Mazy Posted March 4, 2006 Report Posted March 4, 2006 Heh never heard of it, might check it out Uhmm... It's done by Adam Foster, a Nigthwatch sir ~~ Anyway, the second part was brilliant! Level design kicks Valve's buttocks in terms of freedom of movement and multiple pathways enabling far richer strategic possibilities. Yikes, well I haven't been into checking mods out alot in the last couple of years. Should try and chance that I guess Quote
General Vivi Posted March 4, 2006 Report Posted March 4, 2006 wow the mapping and stuff just blew my mind away . this person is very talented. .. . .. very. i seriously can't wait to see whats comming around the ben here. Quote
Ginger Lord Posted March 4, 2006 Report Posted March 4, 2006 Visuals is excellent, gameplay ok, the find a button miles away and backpedal gamestyle is becoming a tad overused now. Quote
dissonance Posted March 4, 2006 Report Posted March 4, 2006 In-fucking-credible. And what did he do to the lighting? That is some of the best lighting I've seen in Source. Quote
Furyo Posted March 5, 2006 Report Posted March 5, 2006 Just played it, and while I thoroughly enjoyed the first one, this second part feels a little bit like a "deja vu". Of course not in the mapping sense, but in terms of history and gameplay. Like GL said, the finding a button far away is nice for a while, then it gets boring because it gets predictable. And while the idea of going to the same place multiple times and having different things happen is always a welcome addition to a level, I don't like the feeling of going in circles trying to find some obscure switch, which already was a sensation I had playing the first level, though not on the same scale. Quote
dissonance Posted March 5, 2006 Report Posted March 5, 2006 Ah, true, I agree. When I saw those orange cask things, I immediatly thought of Quake for some reason. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.