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Posted

Its decent and it is pretty concistent which is good as people often do that wrong in ut2

However you got a problem with leaving things too flat and reperative, which happens mostly on your floors altho the second upper picture also has the problem on the ceiling

Your floors/ceilings are very flat areas with just 1 texture, you should bring in some variation in height and texture change and trim off things.

In the last picture the edge of the concrete really needs trimming for example

Your lighting also is pretty white plus pretty overall, better sourcing and better themed colors might help

Posted

i'd say the veins look a little weird, might want to touch up on those.

on the last shot you have a lot of texture stretching going on, as well as some pretty low resolution textures you may want to fix up as well.

Posted

Those first two shots really remind me of the kind of atmosphere created in System Shock 2. Specifically the Arboretum deck about half way through the game.

That's a good thing btw, SS2 is one of best games of all time imho.

Posted

Thanks for the comments guys.

I wasn't able to fix much of it. I've got another map in teh works aswell that needs to be finished this week. However I did take into consideration the details throughout the map and a few lighting tweaks.

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