Lee3dee Posted February 22, 2006 Report Share Posted February 22, 2006 I wanted to post what I've been working on these past few weeks, but it i wasn't happy with current progress, and then finally tonight it all clicked. Before I go pass out, i wanted to show some screenshots from the SWAT4 level im working on. Thanks to Ivalice for introducing me to the game Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted February 22, 2006 Report Share Posted February 22, 2006 Looks nice reminds me of the first level of blood2: The choosen Quote Link to comment Share on other sites More sharing options...
rockdude86 Posted February 22, 2006 Report Share Posted February 22, 2006 pretty nice 2 bad its for swat4 Quote Link to comment Share on other sites More sharing options...
DaanO Posted February 22, 2006 Report Share Posted February 22, 2006 Looks cool. Only thing i don't like is the size of the platform. For some reason most computergame metro platforms are like that, but in reality i've only seen larger ones. It looks too cramped Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted February 22, 2006 Report Share Posted February 22, 2006 How is the editor for Swat 4 mapping? I was always interested in trying it. Good works o far by the way Quote Link to comment Share on other sites More sharing options...
Tequila Posted February 22, 2006 Report Share Posted February 22, 2006 How is the editor for Swat 4 mapping? I was always interested in trying it. Good works o far by the way It's UnrealEd, I'm sure. Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted February 22, 2006 Author Report Share Posted February 22, 2006 thanks guys , a pimp to the mapcore on the wall if u caught it rockdude86: maybe after its finished i'll port it to HL2, if someone can show me. DaanO: I have a lot of reference pics, but its hard to judge distance in pictures. They all seemed cramped, but since I have no subway in my area, i couldn't go see them for myself. I'll push it back a bit. Dark: Yep, unreal 2.5 engine with normal mapping turned on, and alot of the cool epic stuff turned off More to come. thx. Lee Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted February 22, 2006 Report Share Posted February 22, 2006 I really want to learn that engine, Its really tough at first but ill get the hang of it soon. Either that or ID software. Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted February 22, 2006 Report Share Posted February 22, 2006 it's interesting, your ad's could use some more grounding on their placement. I also see some errors with lighting on some vertexes. pretty nice feel though, never hear anyone making swat 4 maps. Quote Link to comment Share on other sites More sharing options...
Minos Posted February 22, 2006 Report Share Posted February 22, 2006 Nice stuff but the graffiti on the seats doesn't make sense Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted February 22, 2006 Report Share Posted February 22, 2006 Why not? this is not uncommon in europe. Quote Link to comment Share on other sites More sharing options...
TomWithTheWeather Posted February 22, 2006 Report Share Posted February 22, 2006 I really want to learn that engine, Its really tough at first but ill get the hang of it soon. Either that or ID software. If choosing only one, I'd go with learning Unreal for the sole reason that if you get hired anywhere you'll more likely be using UnrealEd. Go for both though. Quote Link to comment Share on other sites More sharing options...
General Vivi Posted February 23, 2006 Report Share Posted February 23, 2006 looks awsome man! did you make those over head lights on the train? Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted February 23, 2006 Author Report Share Posted February 23, 2006 thanks for the support guys . generalvivi: the halogen lights were in the game, but I created the new ones for the train. Tonights updates: Redid the subwayCar's lights. added poles for holding onto, redid the ads on the ceiling. Tormorow: add graffiti back onto the inside of the train and on the windows. start working on the other platform, link the 2 together. I'm shooting for a March 20th release Quote Link to comment Share on other sites More sharing options...
Algor Posted February 23, 2006 Report Share Posted February 23, 2006 nice, looks like you've cleaned up the train. i'm not seeing those vertex lighting errors on the corners of the windows anymore. edit: ack, wait there's one in the last shot Quote Link to comment Share on other sites More sharing options...
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