⌐■_■ Posted February 20, 2006 Report Posted February 20, 2006 haloha, shalom, hi there and guten tag! I just recently started mapping on a map called 'griezelbos'. It will be a small cs map, playable by 4 vs 4 max. I'm not sure yet what kind of gamemode I'll use, but I'm willing to take any recommandations in account. I got inspired by the Dutch movie: 'De Griezelbus'. An awesome movie. I must also commit that rockdude's totally cool architecture inpired me. I used a sky from the talented mr. hipshot. tomato Quote
JAL Posted February 20, 2006 Report Posted February 20, 2006 Looks great. Only thing that looks weird is the trees (in the 3d skybox I presume). The fog makes them look way too light? Quote
RD Posted February 20, 2006 Report Posted February 20, 2006 LOL you thought de griezelbus was great? Anyways about the map, AWESOME. Just fix the fog and lighting. Quote
⌐■_■ Posted February 20, 2006 Author Report Posted February 20, 2006 Not great, just ehr... fun! hmmz Anyhow, JAL and RD; I'll work on the fog and lightning. Does anybody know some neat tutorials 'bout making some appropiate fog? I just really don't seem to hit the spot, fogwise.. Oh, and RD, you ment those green no-so-logic lights on the paths? Do I need to fix those? Quote
skdr Posted February 20, 2006 Report Posted February 20, 2006 if you want to add good looking fog, you must have the same fog values in both skyboxes, also the skybox texture should be very bland overall. Also you can use func_dustclouds. http://forum.interlopers.net/viewtopic.php?t=8064 http://developer.valvesoftware.com/wiki/Fog_tutorial in verdict: the skybox texture must be foggy too if you want to make it look "right" Quote
Jezpuh Posted February 20, 2006 Report Posted February 20, 2006 Don't really like the yellow light, but other than that it's great Quote
⌐■_■ Posted February 20, 2006 Author Report Posted February 20, 2006 Thanks for the comments. skdr, thanks a bunch, I'm going to try the interlopers tut. Isn't an env_dustcloud much more expensive then an env_fog_controller? Quote
skdr Posted February 20, 2006 Report Posted February 20, 2006 Thanks for the comments. skdr, thanks a bunch, I'm going to try the interlopers tut. Isn't env_dustclouds much more heavy then en_fog_controller? Yes, its actually pretty expensive with performance so I guess you could just use fog_controller. Dustclouds looks cool tho Quote
PhilipK Posted February 20, 2006 Report Posted February 20, 2006 Interesting architecture there. Looks cool. If you get the fog a bit nicer I bet that will lift the looks up a lot. Quote
von*ferret Posted February 20, 2006 Report Posted February 20, 2006 green looks stupid, but the rest looks like its on the way to being spooky Quote
⌐■_■ Posted February 20, 2006 Author Report Posted February 20, 2006 Thanks for the comments. skdr, thanks a bunch, I'm going to try the interlopers tut. Isn't env_dustclouds much more heavy then en_fog_controller? Yes, its actually pretty expensive with performance so I guess you could just use fog_controller. Dustclouds looks cool tho Yeah, they definitly do! I like to use them for surface fog, wich I have fiddled around with in my map. It really gives it a spooky graveyard feeling. Thanks for the other comments guys. Quote
Taylor Swift Posted February 21, 2006 Report Posted February 21, 2006 Looks nice but that green light ruins the look.. Quote
Fruchtzwerg Posted February 21, 2006 Report Posted February 21, 2006 Lights without light source? Where does these blue and green lights come from? If you need a nice light source, use fireflys. This would be cool. Quote
⌐■_■ Posted February 21, 2006 Author Report Posted February 21, 2006 blue light comes from small waterpools, the the green light has no source, but I sort of fixed that yesterday. I placed them in my map to see how green light would look like, if it would fit my map. Quote
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