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Het Griezelbos! [updated 21 feb 06]


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haloha, shalom, hi there and guten tag!

I just recently started mapping on a map called 'griezelbos'. It will be a small cs map, playable by 4 vs 4 max. I'm not sure yet what kind of gamemode I'll use, but I'm willing to take any recommandations in account.

I got inspired by the Dutch movie: 'De Griezelbus'. An awesome movie. I must also commit that rockdude's totally cool architecture inpired me.

I used a sky from the talented mr. hipshot.

tomato

griezelbos0007.jpg

griezelbos0006.jpg

griezelbos0005.jpg

griezelbos0004.jpg

griezelbos0003.jpg

griezelbos0002.jpg

griezelbos0001.jpg

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if you want to add good looking fog, you must have the same fog values in both skyboxes, also the skybox texture should be very bland overall. Also you can use func_dustclouds.

http://forum.interlopers.net/viewtopic.php?t=8064

http://developer.valvesoftware.com/wiki/Fog_tutorial

in verdict: the skybox texture must be foggy too if you want to make it look "right"

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Thanks for the comments. :)

skdr, thanks a bunch, I'm going to try the interlopers tut.

Isn't env_dustclouds much more heavy then en_fog_controller?

Yes, its actually pretty expensive with performance so I guess you could just use fog_controller. Dustclouds looks cool tho :)

Yeah, they definitly do! I like to use them for surface fog, wich I have fiddled around with in my map. It really gives it a spooky graveyard feeling. :)

Thanks for the other comments guys. :)

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