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hi_unitedthunder


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Here is my WIP, titled United Thunder.

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HI_UNITEDTHUNDER

26-06-2006

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MISSION

Time: 0330 ZULU

Location: Classified

SITUATION

Rebels have infiltrated a government run weapons research

centre and are believed to be in control of the facility.

A class 1 alert was recieved around 0100 and CCTV footage

shows heavily armed Rebels within the reactor test chamber.

NATO officials believe the Rebels are trying to extract

the composite PN-14, a dangerous catalyst used in nuclear

weapons. NATO elements are to enter the facility and

secure the test chamber at all costs. Intelligence has

discovered that the Rebels are planning a 'dirty bomb'

which is located within the reactor itself.

(NATO)

Primary: Defuse test chamber bomb

Secondary: Clear & Sweep the facility of hostiles

Eliminate threats

(TANGO)

Primary: Protect dirty bomb

Secondary: Maintain Security

Eliminate threats

BACKGROUND

PN-14 is a highly dangerous and radioactive composite

but is safe with short exposure. The Rebels plan on

using a "Dirty-Bomb" after staff were alerted to their

presence and activated the internal alarm system.

Government officials are being kept in the dark about

this situation so it is imperitive you complete your

mission. If world leaders heard word of this security

threat, we would lose allied support.

The facility itself is a vast bomb proof bunker burried

underground in an undisclosed location, secuirty systems

are malfunctioning so access should be no problem.

Pics:

hi_ut_overview.jpg

hi_ut1.jpg

hi_ut3.jpg

hi_ut4.jpg

n4.jpg

n5.jpg

4.jpg

n1.jpg

Funky stuff in the map includes:

cameras.jpg

Constructive critism welcome :)

P.S some of the pics may have changed slightly

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Looks a-ok, but you should try to make something more interesting with your architecture, and not just make blocky rooms and add objects.

I know its supposed to be realistic, but not everything has to be 90 degree angles :)

The hallway w/red lighting looked keen though.

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Looks nice but there are some things I would like to point out.

Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick.

The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality.

Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly.

Hope that helps. Keep up the good work.

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  • 2 weeks later...

Looks nice but there are some things I would like to point out.

Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick.

The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality.

Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly.

Hope that helps. Keep up the good work.

Thanks Stratesiz, some very good points made there, i will be taking your advice and reworking said areas :D

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