Ratking Posted May 16, 2004 Report Posted May 16, 2004 Here is my WIP, titled United Thunder. ****************** HI_UNITEDTHUNDER 26-06-2006 ****************** MISSION Time: 0330 ZULU Location: Classified SITUATION Rebels have infiltrated a government run weapons research centre and are believed to be in control of the facility. A class 1 alert was recieved around 0100 and CCTV footage shows heavily armed Rebels within the reactor test chamber. NATO officials believe the Rebels are trying to extract the composite PN-14, a dangerous catalyst used in nuclear weapons. NATO elements are to enter the facility and secure the test chamber at all costs. Intelligence has discovered that the Rebels are planning a 'dirty bomb' which is located within the reactor itself. (NATO) Primary: Defuse test chamber bomb Secondary: Clear & Sweep the facility of hostiles Eliminate threats (TANGO) Primary: Protect dirty bomb Secondary: Maintain Security Eliminate threats BACKGROUND PN-14 is a highly dangerous and radioactive composite but is safe with short exposure. The Rebels plan on using a "Dirty-Bomb" after staff were alerted to their presence and activated the internal alarm system. Government officials are being kept in the dark about this situation so it is imperitive you complete your mission. If world leaders heard word of this security threat, we would lose allied support. The facility itself is a vast bomb proof bunker burried underground in an undisclosed location, secuirty systems are malfunctioning so access should be no problem. Pics: Funky stuff in the map includes: Constructive critism welcome P.S some of the pics may have changed slightly Quote
st0lve Posted May 16, 2004 Report Posted May 16, 2004 Rogue Spear nuclear crate = WINNAR FOREVR. For me, I think it looks maybe to realistic D: Quote
kleinluka Posted May 16, 2004 Report Posted May 16, 2004 I'd suggest making the barrels model based so you don't have to make them out of 3 sided brush-based cylinders lol. Quote
Ratking Posted May 16, 2004 Author Report Posted May 16, 2004 thx, i decided HI because i wanted to release some work i thought would work perfectly for it. And i need to release some work Quote
insta Posted May 17, 2004 Report Posted May 17, 2004 Looks a-ok, but you should try to make something more interesting with your architecture, and not just make blocky rooms and add objects. I know its supposed to be realistic, but not everything has to be 90 degree angles The hallway w/red lighting looked keen though. Quote
Minos Posted May 21, 2004 Report Posted May 21, 2004 I like it but plz get rid of those HL.wad computer texes, they make me puke U should also use -gamma in rad to make the map darker, it would help a lot on the lightning Quote
-Stratesiz- Posted May 21, 2004 Report Posted May 21, 2004 Looks nice but there are some things I would like to point out. Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick. The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality. Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly. Hope that helps. Keep up the good work. Quote
Ratking Posted June 2, 2004 Author Report Posted June 2, 2004 Looks nice but there are some things I would like to point out. Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick. The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality. Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly. Hope that helps. Keep up the good work. Thanks Stratesiz, some very good points made there, i will be taking your advice and reworking said areas Quote
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