Jeremy Posted February 16, 2006 Report Posted February 16, 2006 It varies based on what scene your modding. John's theory applies nicely to Unreal because RO was one of the very few quality mods released for it. Erik's theory applies nicely to Half-Life (2) because there are a lot of quality mods being worked on for it. Quote
mikezilla Posted February 16, 2006 Report Posted February 16, 2006 I disagree, I think it could become top seller. Steam is an AWESOME way to promote your game, because it is automatically made visible to MILLIONS AND MILLIONS of players who launch Steam to play games like CS. Everyone sees the Update "preload RO now"...Furtheremore it is very easy and convenient and fast to buy games through Steam which is why I think sales for RO might actually be pretty high. We will see how this turns out but I am optimistc that it will live up to the dev's expectations and will hopefully make it possible for them to fund their UE3 project. I disagree I think that it will just be dust in the wind after the first intial 2 or 3 months. I do not thing that it will latch on. The ony thing that could propell sales is the method of distro. tossing in my hat to agree with wacko here (i know i know) Red Orchestra has a small following on unreal and as a FREE mod managed to lose many people over time. There are what, 60 people playing right now? That's not exactly a lot of mindshare. Getting distributed on steam doesn't really mean people are all too aware of what's going on. In reality I think it will be released, you'll see a small bump of people buy it, and then it will disappear entirely. I bet DoD (and DoD was free for LOTS of people who bought hl2 over steam) will outsell it. Quote
wacko Posted February 17, 2006 Report Posted February 17, 2006 It varies based on what scene your modding. John's theory applies nicely to Unreal because RO was one of the very few quality mods released for it. Erik's theory applies nicely to Half-Life (2) because there are a lot of quality mods being worked on for it. WOW!!! Mikey agreeing with me... I am going to write this one down As far as Jermy's comments go. I think your wrong and here is why, I think quality has very little to do with MODs nowdays it more about playability. I mean look at the #1 HL2 mod Garry's mod that is not quality that is some hacked up piece of crap, that allows you do nothing new but race watermelons around the screen or get your picture up on PHL everyweek. I think that the release model that Erik spoke of is one that I think any mod should take part in, whether that be internal releases or external. I think its important to get releases out all the time. I think it builds what people want and that is playability. I think will wright said it best,"Games are just getting way to good looking, and way to hard to play" I know when I am looking for a game I am looking for something that just plays well all the way through none of this complex quality crap. Quote
FrieChamp Posted February 17, 2006 Author Report Posted February 17, 2006 I guess we'll see what happens when it comes out! Quote
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