CyanideCotdPnuts Posted February 13, 2006 Report Posted February 13, 2006 I don't think alot of half-finished drawings and an AK render will get you a whole team. Although the idea sounds alright, you have to get a considerable amount of stuff done. A suggestion would be to get some media ready in the departments that you already have people in, then come back. People are skeptical when you come asking for a whole team.
Steppenwolf Posted February 14, 2006 Report Posted February 14, 2006 Seriously you will have much trouble finding a team for such a ambitious (imo overambitious) project because these kind of mods usualy fail. Nobody wants to waste his time and workpower on a project that can realisticaly seen not be finished within the next 5 years by a hobby team. Reduce your featurelist to a realistic amount, work on more stuff to show and i promise you that you will have better cards to find a decent team. And your x-number of genres and team positions doesn't give a serious impression to the public tbh. In the first moment i thought this is a joke or a fake.
skdr Posted February 14, 2006 Report Posted February 14, 2006 Working full time? God bless those guys.
Zacker Posted February 14, 2006 Report Posted February 14, 2006 I would like to recommend that you find some more realistic goals for a mod. It is very hard to recruit talented modders, especially if the mod has a high chance of not getting done.
Flight40 Posted February 14, 2006 Report Posted February 14, 2006 And what exactly makes you think that this mod doesn't have a chance? The fact that you're making a mod based on every single genre? It hasn't worked in the past, and it won't work now.
Izuno Posted February 14, 2006 Report Posted February 14, 2006 There is nothing unrealistic about them. And what exactly makes you think that this mod doesn't have a chance? Don't take it personally, it's just a few things... 1) People here have significant background in mods and get a 6th sense about how mod leaders oversell everything...not that you are doing that, but you seem to have an answer for everything that sounds like "MY MOD WILL BE ALL THINGS TO ALL PEOPLE AND ALL WILL LOVE IT AND MY TEAM IS AWESOME AND EVERYONE WILL WANT TO JOIN AND I KNOW WHAT I'M DOING ON EVERY ASPECT OF THE PROJECT AND THERE WILL BE NO PROBLEMS" etc Are you saying exactly that? Of course not. But it sure sounds like you are implying that which has a lot of people feel + :roll: 2) I dunno, maybe it's me, but that kinda wigs me out to think I might work for a mod leader who's avatar is Stalin. Message? Maybe it means nothing, probably means nothing...but still gives me the willies when you take #1 above into consideration. 3) This picks back up on #1 above... You seem to think that you don't have to focus. Well you do. Now it is possible that you can be the first mod team in the history of mods to have no focus and pull all this off and be the next GameGod. Go for it. Why not? All we're saying is that NO ONE has EVER been successful doing that. Prove us wrong dood. Prove us wrong. 4) Maybe you really do have a focus and it has flavors of many different game types and stories etc., except you haven't figured how to say it in a tight phrase that captures the essence of your mod. If that's all it is, then I suggest you figure that out. Will help you sell your mod better...but then again I'm guessing you already know that. In fact, I'm guessing you already know everything I've written here and none of my points are relevent. Hey, good times. Best of luck.
D3ads Posted February 15, 2006 Report Posted February 15, 2006 As much as it hurts to admit it, everything that has been said so far is true, they aren't saying it to discourage you just laying down the facts that your project is far too epic in scale to make it very far...
Zacker Posted February 15, 2006 Report Posted February 15, 2006 Yep, that's the spirit:) There were also none who believed that I could lead a mod when I took over SoW many years ago...
Recommended Posts