Section_Ei8ht Posted February 7, 2006 Report Posted February 7, 2006 Ah, the first IRRFPASST game. Sounds interesting, sounds like my kind of game. Hope it all works out and I get to play it. Best of luck.
cdxx Posted February 7, 2006 Report Posted February 7, 2006 what positions do you have filled and are looking for?
skdr Posted February 7, 2006 Report Posted February 7, 2006 Hey everyone, I'm sinarty, Project Director, PR Mangager, Design Director, Storyboard/Dialgue/Script Writer, Lead Art Director, Concept Artist, Modeller and Webmaster for the Eschaton project. Are you serious? If so, good luck
rockdude86 Posted February 7, 2006 Report Posted February 7, 2006 really nice concept you have going on. REALLY interested in where it will go but i think if you want to get this of the ground you will need to cut down on your ideas its way too amitious to be realisable. how much time do you think you will take? this will take YEARS. how many people will be needed etc etc... only thing i can say is start small and add further from there. i wish you all the best with your mod and really hope you can get this to be what you envision. take your time. but you allready do so i believe :wink: seeming you have been working on the sole idea for more than 3 years! thats impressive to say the least
ReNo Posted February 7, 2006 Report Posted February 7, 2006 Best of luck - you have some really nice art and while an AK render is hardly...well...anything new, it looks solid and well made. If I could give one piece of advice though - never ever refer to your mod as "An Immersive Role-Playing First-Person Adventure Shooter Simulation Thriller" - it's just a horribly long list of genres, and by the time you get to the last few words it is really beginning to sound like a joke. You need something more short and snappy, or at least constructed into a nice sentence. A quick example off the top of my head (obviously this might not suit your mod too well since I know little of it)... "Eschaton: An thrilling action/adventure mod set in the conspiracy-laden world of the near future" Don't feel you need to toss out every genre that your game dips its toes in in your opening line; grab people's attention with a well worded tag line and then describe what it is all about in a few futher sentences.
Izuno Posted February 7, 2006 Report Posted February 7, 2006 whao...great post Reno. Definitely narrow down your vision into a simpler statement. Reno's was a great example.
Skjalg Posted February 7, 2006 Report Posted February 7, 2006 Ask any real game developer there is, they all say that when they envision the game they have all these kinds of ideas and how its all going to be super amazing. Then they go ask the coders for what can actually be done and they need to cut alot. Then as time goes by and they realize that they went over their head with the whole thing they cut more. Then they cut more to save more time. Then they cut even more because its too advanced, noone will play it. Then they cut even more. Get the picture? Cut more, get down to the basics of what you want, and get down to something you can do with your current staff in a set timeframe. Dont go thinking you have all the time in the world, because you dont.
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