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Operation_Strike 144 Islands WIP


Taylor Swift

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it looks like you`ve made a huge bumpy area with a checker/sand texture on it, and placed a couple of models in the middle. I think you should work a bit more with that new editor of yours before you post any new screens, so that we can see something "proper" to critique =) Right now it just aint all that much...

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it looks like you`ve made a huge bumpy area with a checker/sand texture on it, and placed a couple of models in the middle. I think you should work a bit more with that new editor of yours before you post any new screens, so that we can see something "proper" to critique =) Right now it just aint all that much...

It will be many planes because this map is a flyzone.

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Then you should have random stuff like destroyed bunkers, small towns, some rocks/small mountains and/or perhaps an oasis in between the bases to make it more interesting. If the bases are far enough apart, it will not become a problem with people going there anyways, at least not if you dont place any veichles and/or anti-air weapons there. However its allways nice with something to break up the emptiness. If not, it will just look like its made in a hurry. Good luck!

(edit: there is a map with just helicopters in a mappack for battlefield 2. I belive its called nan hai or something, its with a lot of water. However, its hangar ships on both sides with helicopters an planes, but instead of just having water inbetween and sortof saying "be happy and kill eachother", the author has placed sortof a ruined construction site that could perhaps remind of an oil platform or something, with cranes and stuff so you can easily crash into it. Thats what makes the map fun to play, chasing another helicopter, it makes a quick turn, you try to follow and BLAM! - you crashed in the crane ;) If you find the map, you should check it for reference. A simple "flat" desert with only planes would not be too exciting to play imo. )

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I dont see the point of that. I mean some people might get a kick out of it, but I find BF2 intriguing because you have so many factors that are judged in the "battle." Infantry reign supreme for a team that wants to win, but you have jets and choppers to help supress enemies. Removing infantry and armor just makes it another combat game or flight sim and for me that removes the very thing that makes BF2 unique and fun for me.

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I dont see the point of that. I mean some people might get a kick out of it, but I find BF2 intriguing because you have so many factors that are judged in the "battle." Infantry reign supreme for a team that wants to win, but you have jets and choppers to help supress enemies. Removing infantry and armor just makes it another combat game or flight sim and for me that removes the very thing that makes BF2 unique and fun for me.

Wait and see von ferret, It will bee some couple of islands on the map.

I'm done with the us frigate ship now btw and it allready plays well. "I agree with you, but i didnt mean only planes".

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I dont see the point of that. I mean some people might get a kick out of it, but I find BF2 intriguing because you have so many factors that are judged in the "battle." Infantry reign supreme for a team that wants to win, but you have jets and choppers to help supress enemies. Removing infantry and armor just makes it another combat game or flight sim and for me that removes the very thing that makes BF2 unique and fun for me.

I agree, but judging by the popularity of killboxes in DM games or aim maps in CS, I guess many others like all the good parts of games to be stripped out ;)

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