Skjalg Posted January 29, 2006 Report Share Posted January 29, 2006 Been working on this on and off for a couple of weeks now and I thought its about time i get some good critics on the forum instead of spamming #mapcore after each compile The map is for Pirates, Vikings and Knights 2. The pictures feature the Pirate start and some of the paths to the main meeting place. There are some custom textures and props made by the PVK2 team + contributors i think. If you want a closer look, or just some old pictures, please visit My Website C&C please. Also, I'f you'd like to contribute to this map by giving it an overhaul texturewise or perhaps make some cool models (mainly plants and wall decorations) please dont hesiate to mail me. Quote Link to comment Share on other sites More sharing options...
RD Posted January 29, 2006 Report Share Posted January 29, 2006 I dig it completely. That knight model is brilliant btw Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted January 29, 2006 Report Share Posted January 29, 2006 Hey that's nice skjalg but you could change the sky? Quote Link to comment Share on other sites More sharing options...
JAL Posted January 29, 2006 Report Share Posted January 29, 2006 Huge castle. I like the castle, I dislike the tree models pvk2 will be 3rd person? Quote Link to comment Share on other sites More sharing options...
Skjalg Posted January 29, 2006 Author Report Share Posted January 29, 2006 I dig it completely. That knight model is brilliant btw Thanks yea, the knight model is awesome, you should really look forward to playing this game, such cool sounds when you hit the guy Hey that's nice skjalg but you could change the sky? To what?, I'm open for suggestions Huge castle. I like the castle, I dislike the tree models pvk2 will be 3rd person? Thanks dude I'll be on the lookout for some better trees then.. And no, PVK2 will probably be in 1st person like PVK. I just did sv_cheats 1 to get the knight in the shot, since its so awesome Quote Link to comment Share on other sites More sharing options...
Oski Posted January 29, 2006 Report Share Posted January 29, 2006 That yellow light by the fires is to yellow in my opinion, more orange will will make it look warmer and more realistic. Some of the 90 degrees edges could be just a bit rounded to look more smooth. Keep it up. Quote Link to comment Share on other sites More sharing options...
RA7 Posted January 29, 2006 Report Share Posted January 29, 2006 NICEE!!! Quote Link to comment Share on other sites More sharing options...
PS_Mouse Posted January 29, 2006 Report Share Posted January 29, 2006 Sorry for not getting around to commenting on this when you first showed it to me. But yeah, prosauce. Quote Link to comment Share on other sites More sharing options...
ReNo Posted January 29, 2006 Report Share Posted January 29, 2006 I love the knight in that second last shot - the shininess of the armour and the running animation (as much as you can tell from a screenshot) look freakin' fantastic. I hope there is a 1st/3rd person option put in there Map looks cool too, exteriors far more so than interiors though. It's probably the lighting that is harming the interiors the most - as Oski said it is possibly a bit too yellow which tends to make things look really gaudy and repulsive. You could also benefit from more architectural detail in there - how about some wooden framework up the walls and supporting the ceiling in the corridor? As for the exteriors, the repetition of the walls is obviously going to be somewhat necessary for the theme, but you could possibly take a few measures to break up the huge surfaces. The arrow slits you seem too few and far between to me - I know there weren't normally thousands of the things but I think having a few more would help break up the vast walls. Some large scale stain overlays may also help, or some moss overlay (bug your texture artists ) creeping up the walls from the grass and rocks? I don't know if it would necessarily look right, but it might be worth experimenting with some exterior pillars up the walls too. Keep it up anyway man, this is looking cool. Oh, and if you haven't, go buy/play ICO right now. Best castle inspiration and reference ever commited to a PS2 game Quote Link to comment Share on other sites More sharing options...
Minos Posted January 29, 2006 Report Share Posted January 29, 2006 I dig the exteriors but the interiors really need some work. It lacks detail and better lighting. Some custom textures wouldn't harm either. They ain't that hard to make... (stone walls are easy). Quote Link to comment Share on other sites More sharing options...
Schmung Posted January 29, 2006 Report Share Posted January 29, 2006 Might want to put some damage into those forts, cannon holes or something similar. It looks a little lifeless somehow, as if it's just been put there. There don't seem to be any signs of it being used. Maybe some more variation in that stone texture? Some more apparent weathering, a bit of bird shit, that kind of thing. Quote Link to comment Share on other sites More sharing options...
curman Posted January 29, 2006 Report Share Posted January 29, 2006 I think what is really needed is some type on interior right there. What would be grand is if you could create some type of model for a longtable. With fancy narrow chairs about it. And make the tabletop surface reflective, would look awesome. Quote Link to comment Share on other sites More sharing options...
DaanO Posted January 29, 2006 Report Share Posted January 29, 2006 Please change the yellow lights, they remind me of my first HL deathmatch map Quote Link to comment Share on other sites More sharing options...
von*ferret Posted January 29, 2006 Report Share Posted January 29, 2006 I do not like the yellow lighting at all. Dont like the colors. Flesh out some depth in those walls with who knows....wood things coming out of them? Just try to get some depth! nice thoguh Quote Link to comment Share on other sites More sharing options...
Mazy Posted January 29, 2006 Report Share Posted January 29, 2006 What ferret said, also those trees look kinda weird :G Apart from that, good stuff Skjalgie Quote Link to comment Share on other sites More sharing options...
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