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Posted

On window frames, corner stones and stuff I think

Vtx light is never perfect but its doable. Youll always keep blurry stuff around. Live with it

You tesselated everything enough ?

For things like the tree shadows you could always try a projector

Posted

first shot, top left. second shot, top left.

i would say smoothing groups are mainly the problem here also. you may just have to remove them (smoothing groups) on some of the flat surfaces.

Posted

looks sweet! the vines are a really neat touch =)

Dunno who said it first, but i agree the railings does not fit. Should perhaps make them more detailed and "tighter" with a sortof oriental pattern, or change it fully to something made out of clay with small pillars. The metal railing does not fit the "old" look as it is now, but with more detail it might. Keep it up!

  • 2 weeks later...
Posted

It took me some time to switch from Q-Engine based editing to the U-Engine but finally i want to show you very very,early WIP shots from my current project.

Everything is still very WIP, so wrong texture alignment,missing parts or simply lack of details are to be blamed to that.

100% Custom Content!

Looks great :)

Posted

interesting designs and depth on the buildings... looking pretty cool.

i don't want to join the "pick out every little problem even though it's a WIP" crowd.. but uh.. maybe some protruding trim along the first and second storiy on that left building would create even more depth, as well as hide the seam (which may or may not go away, you never know with unreal)

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