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Crysis - Crytek's new game


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Posted

Pretty harsh words Postman - I don't think everybody should feel oblidged to "big up" games just because they have mapcorians working on them, but a little bit of tact doesn't hurt either ;)

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Posted

Oh, and I am looking forward to the next metal corridor railway shooter from Texas!

Hahaha, I didn't like (and still don't like) Doom3's artistic direction nor Id's push on graphical quality over gameplay. Your words mean nothing! :)

Posted

Oh, and I am looking forward to the next metal corridor railway shooter from Texas!

Hahaha, I didn't like (and still don't like) Doom3's artistic direction nor Id's push on graphical quality over gameplay. Your words mean nothing! :)

Good that we are on the same page then ;)

Posted

Oh, and I am looking forward to the next metal corridor railway shooter from Texas!

Hahaha, I didn't like (and still don't like) Doom3's artistic direction nor Id's push on graphical quality over gameplay. Your words mean nothing! :)

Good that we are on the same page then ;)

Yay, all peaceful like :D

Posted

Posty dont be an ass. Don't judge the game based on a few screenshots. I think you are professional enough to know better.

I'm looking forward to this one.

Okay Klein, if it turns out different than I predicted here I owe you a Coke. I'll mail it to you or send you a Coca Cola gift card for one (1) Coke. 8)

i'd like to know your thoughts on FarCry postman.

I didn't play Farcry, mostly because it didn't appeal to me. Largely for the same reasons a lot of next-gen games don't appeal to me. There's no real heart there, no story, no anima.

You're playing tough guy with a large amount of guns.

You're tackling an array of forgettable enemies that are little more than sacks of hitpoints (I don't care how much publishers tout advanced AI, that's usually a bunch of bologne).

You're a sack of hitpoints with no real reason to do anything other than perhaps a door's locked or a guy with a gun is blocking the stairs.

You're in a world that's artistically un-interesting. The armor looks the same as other games, the guns look the same as other games, the loadout of weapons is the same as other games, the level progression is similiar to other games, etc etc etc.

Story and player involvement in a rich (and I mean really rich, not publisher bullet point rich) world environment get pushed to the backburner in favor of graphical enhancements and pretty rendered screenshots.

Then again, there was HL2 and that's a next-gen title that I enjoyed immensely as a single-player experience. I think it's a fantastic example of how to do next-gen right.

Posted

I think you just poo'd on your shoe there.

First of all, if FarCry had just been a new linear boring, no good story etc etc generic FPS shooter as you say, would it be such a huge success?

Second of all, if you haven't played FarCry, your opinions don't really matter here in terms of how generic you think its going to be. (since you dont know what these guys are capable of).

I'd also like to point out that im no big fan of shooters. I used to play every game that was out there before, but I've started to get more and more reserved over the years. There's just a few games that actually stand out in my memory as good FPS games. FarCry is one of them.

Posted

First of all, if FarCry had just been a new linear boring, no good story etc etc generic FPS shooter as you say, would it be such a huge success?

doom 3 sold well into the millions of copies, which isn't common for a PC title, and was one of the top sellers on the Xbox for a few months. Fifty cent's game also sold well over a million, making it a 'success.' :P

I had fun with Far Cry, personally, at least up until the nighttime mission. Up to that point, it lived up to some of the hype. Story was cheesy as all hell, sure, but the combat was pretty cool and there were a ton of crazy options to approach each scenario, but it still managed to be controlled enough that I never got lost. I think that's what made the combat, fun, too... AI taking advantage of more open levels made them feel smarter than they would have in linear areas... Hell, I know Quake 4 has some great AI on the marines and tacticals, but it's hard to use it when you get stuck with room/hall/room/hall/button/hall/room layouts.

What pissed me off, though, and resulted in me stopping playing it, was the nighttime mission felt like it threw all that out the window and forced you into stealth. Maybe I just suck too much at stealth, but it felt like I suddenly lost the coolest feature of the game. Had it been straight linear up to that point, I probably would have forced myself through it. But with the options that had been open to that point, I felt really ripped off. :(

I do want to check out Instincts when I get the chance, but I understand the 360 title (predator or something?) also includes Instincts ported over... Might snag that instead. Was this also developed by CryTek or did one of Ubi's studios handle it?

Posted

I think you just poo'd on your shoe there.

First of all, if FarCry had just been a new linear boring, no good story etc etc generic FPS shooter as you say, would it be such a huge success?

That's the problem. It's short term "successes" and sales that publishers are going for, not long-term communities or staying power. I suppose one could make an argument for either end, but I'd really like to see a community like those fostered by today's MMOs or yesterday's HL1 mod scene. There's a reason why that worked and it's a reason that's largely ignored by developers today.

Second of all, if you haven't played FarCry, your opinions don't really matter here in terms of how generic you think its going to be. (since you dont know what these guys are capable of).

I didn't play Farcry because it looked boring and like nothing new. My opinion is perfectly valid because I was turned off from the game by what it was, what it was marketed as, and what it appeared to be. And nowadays it's largely forgotten, let's not split hairs here. I'm not trying to gang-up on or diss the makers of Farcry. A lot of these decisions are pushed by publishers. They know what sells games, but not what makes them fun. Getting a game into the player's mitts is one thing, but making them love that game is another.

Doom 3 had the same problem in that it sold well initially but then faltered under its own weight. It had no multiplayer and although it was ridiculously easy to mod for (well...the level design tool blew, but oh well...modelling was easy) it was largely rejected and got little to no community following.

The inability to foster community staying power and the lack of original ideas in the PC gaming market are two major forces slowly driving nails into PC gaming's coffin.

Posted

I have played Farcry from start to finish and I can say that it is much more than just graphics. It did nextgen the way it should have been done. It had the actually interesting AI and open gameplay which other so called "next gen" titles as HL2 lacks.

Posted

I enjoyed FarCry more than I enjoyed HL2 and Doom3, but then again, I enjoyed Riddick loads more than I enjoyed FarCry.

I agree with Posteh, back in the days we loathed linear games that didn't offer us anything, now they are the standard of quality?

Where are the games like, System Shock 2, Paradroid, Elite, Bioforge of our time?

It's becoming rediculous that the risks are way too high to make innovation, every other industry besides entertainment industry is based on innovation, without them the whole indsutry would go down, but entertainment industry is the only one that flies with "the same old bullshit".

And I'm not talking about WILD ideas here, I'm more about extra than complete rehaul, like Thief and Riddick, FPS shooters with a twist. push the genre forward. Some day we will have something new in place of FPS shooters, and then we bitch about it being dull.

But after I have said all that, I have to say that I'm looking forward to Crysis. Since I looked forward to Doom3 and HL2 too, it doesn't automatically mean that it will be good or anything.

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