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Stupid Source Prop Lighting :G


Mazy

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I've been trying to figure this out on my own by checking lighting and prop tutorials but I've come up with no solution yet, and there's bound to be some of you that know how to fix this.

stupidproplight.jpg

as the arrows indicate the props show up way too bright, as if they dont take an consideration to the actual brightness of their whereabouts. Ive tried using info_lightings to make em fit in, but that doesnt work very well either, and on some objects (such as the garbage bin and the phones on the picture) it looks like it puts the enviroment in the props textures through way too much. With the flourecent lights I figured out you got that skin change thing, but even that really makes it look a whole lot better. Does it have anything to do with the props pivot point or something like that? :G

Anyway, Im sure one of you got some absolutely brilliant compile command that will make it all well

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That certainly helped, but theres still a bit of it here n there

Btw, does any of you have problems with HL2 or CS:S or wutevr in steam, taking ages to shut down, almost feels like its frozen? Seems like theres alot fucked up with Steam atm D:

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place a info_lighting in a dark shadowed place of your map and give it a name. then go to the prop properties and choose this info_lighting as lighting origin. This should help.

edit: ah forget what i have written. havent read your complete text under the picture :( Must be a bug then.

I have a different annoying bug btw in my maps. Everytime i have compiled my map new and run buildcubemaps everything looks ok. the next time i open the map then the lighting of the first person hands and weapon is fucked up (much too dark)

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Btw, does any of you have problems with HL2 or CS:S or wutevr in steam, taking ages to shut down, almost feels like its frozen? Seems like theres alot fucked up with Steam atm D:

i have this too :((

thought my vid card drivers were broken or something... I'm glad i'm not the only one, which means someone will have to fix it

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  • 1 month later...

Btw, does any of you have problems with HL2 or CS:S or wutevr in steam, taking ages to shut down, almost feels like its frozen? Seems like theres alot fucked up with Steam atm D:
The SDK has always been really shitty with memory management. First there was that memory leak bug that would eat everything in five minutes if you left the SDK window open, then the texture browser thing, now this.

Oh well.

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