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Posted

Okay guys, I know 3 of these pics have been shown before, the last one is new and this thread can expect frequent updates since the map is very close to complete ;). Mind the crate texture in the last pic, it has already been changed. ;)

oldfactory2.jpg

oldfactory5.jpg

oldfactory1.jpg

factory_1.jpg

Posted

looks very spooky. It looks a little dark though, peoples monitors are so different that for some people I'm sure that map will be pitch black. Just a word of warning, most of the general public loathe dark maps.

Posted

trust me, we might like dark maps, but there has never been a largely popular dark map in the existence of multiplayer shooter maps. Average fps player = *cranks up brightness all the way, man this map looks all washed out and shitty*

just my 2 cents

that being said, it still looks hawt

Posted

Yes it's damn hard to make dark maps since you never know how it will look on other screens. I guess the only method to fight back is to make the lighting rather dramatic as in black vs. white like in natural selection.

I don't think that looks too dark though. Keep in mind that jpegs look darker than the map itself does.

Posted

Hmm that is deff something I should be looking over. That for information on the monitors Zaphod ;). Lol I compiled my map yesterday and when I loaded it was pitch black.. I was like :shock: But then I remembed that I still had my NS map setting on (Gamma 1.7) :P

Posted

Great map Cracker :)

I really like the inddors, but the outdoor looks kinda like most facility/industrial maps

I know its hard to create a facility map for HL that looks diffrent now, but as i said the indoors is very uniqe :)

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