insta Posted December 31, 2005 Report Posted December 31, 2005 Hey, I'm working on a HL2 singleplayer project now and then. Here's a replacement veichle for the HL2 buggy. It's a riding mower with supercharger and turret-mounted 50 cal machinegun. I'm just about done with it, although it will have chickenwire on the front of the roll-cage so I need to add some planes there. Current 3dsmax polycount is 2542. The HL2 buggy was around 4000 total. The intended player POV. I'll try to skin it myself, although hopefully I can talk someone into doing it for me :E Quote
FrieChamp Posted December 31, 2005 Report Posted December 31, 2005 haha that's really sweet insta, nice! Quote
RD Posted December 31, 2005 Report Posted December 31, 2005 awesome Cant you just make a giant mower in front instead of the gun, so you can run people over Quote
insta Posted December 31, 2005 Author Report Posted December 31, 2005 That's a good idea, RD. But I'm not planning on changing the buggy code, so I have to make it within the HL2 settings. Quote
KoKo5oVaR Posted December 31, 2005 Report Posted December 31, 2005 Seriously, great model insta, i really like that style. Have fun with the uvmapping ^^ Quote
st0lve Posted December 31, 2005 Report Posted December 31, 2005 insta, convert to editable patch > hit 7, then you get your tris count, which is the count that counts ingame D:! Looks damn cool, and pretty simple aswell, shouldn't be THAT hard to map it Quote
mdS Posted December 31, 2005 Report Posted December 31, 2005 hey.. this is.. a really cool replacement. NICE! :thumbs up: cheers, mdS Quote
Skjalg Posted December 31, 2005 Report Posted December 31, 2005 That's a good idea, RD. But I'm not planning on changing the buggy code, so I have to make it within the HL2 settings. I think its already there Atleast I remember running over people with the buggy (and the boat) in hl2 sp... Quote
ReNo Posted December 31, 2005 Report Posted December 31, 2005 Haha, you are the fucking MAN insta I love it! BTW, as a newbie modeller, I curious if it is ok to have so many unlinked pieces in the model? You have a lot of vertices that are just sitting on other polys - is that generally accepted practice? I thought it might fudge up some lighting and during animation it might cause some vertices slightly moving off the face they sit on, causing visual glitches. Quote
dux Posted December 31, 2005 Report Posted December 31, 2005 Hah, this made my day. Good job man. Quote
insta Posted December 31, 2005 Author Report Posted December 31, 2005 Haha, you are the fucking MAN insta I love it! BTW, as a newbie modeller, I curious if it is ok to have so many unlinked pieces in the model? You have a lot of vertices that are just sitting on other polys - is that generally accepted practice? I thought it might fudge up some lighting and during animation it might cause some vertices slightly moving off the face they sit on, causing visual glitches. I'm wondering the same thing actually, but I think it's ok since all the individual objects will be attached before exporting (except animated stuff). If you look at the HL2 models, you can see alot of overlapping faces and such, so I guess it doesn't really matter. Quote
KoKo5oVaR Posted December 31, 2005 Report Posted December 31, 2005 Yeah, and it's the better way for optimization. Quote
General Vivi Posted December 31, 2005 Report Posted December 31, 2005 lol i was expecting to see a mower. not a death machine . Quote
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