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Posted

Not really game stuff but what the hell

click teh pic link :

http://users.pandora.be/Hourences/kitchencollage.jpg

Rendering a kitchen. Pure for fun, took me quite a while.

Im practicing rendering techniques and realistic scenarios. Huge difference with level design. Much harder too but Im trying..

I wanted it to be semi real. Had to be possible to create in real life yet feel artistic

Still looks a bit fake tho, Id rather have it more photorealistic but just couldnt get it that far. Damn hard.

Mostly own textures altho there are some modified 3dtotal textures in it too

Own style and concept

Own models

3DSMax

Maxwell Rendering

64 hour rendering per pic

Posted

wow nice shit , and i have to say i took a look at your portfolio and i wanted to kill myself at several different times. You have now made me feel like i would never get a chance to become anything more then i already am.....

with that said.... your work is simply amazing.

Posted

that looks great!

my only complaint is that I think your bump maps might be a bit too high on certain surfaces...

however, it isn't that big of a deal to sit through another 64 hours :)

i've been there before.... oh the agony.

and whats worse is if you open a window on top of the 3dsmax rendering viewport, that way you can't see the rendering until it is completed (not so good).

Posted

Thanks for the comments :)

The 64 hour was self configured, maxwell is a special render that renders everything at once and then sharpens it with every new render pass. you can set the maximum ammount of render time yourself.

I had to take 64 hours because I let my pc at work render it and a weekend only takes 64 hours so...

I needed so much time because i got 2 huge windows and the glass material generates lots of noise in Maxwell, so I had to increase render time to try and get rid of the noise

Dark : Where do you see a weird swirl ?

And if you forgot something youre screwed :)

I did junk renders worth 100 hours I think, test ones and several full weekend "should-be-final-render-but-ended-up-as-crap" renders

It took me 3 months or so, also because I could only render in the weekends I always had to wait a week before I could do the next camera angle

Posted

It does look a little bit grainy where you can see reflections of the light source on the surface, I guess this is intended since the surface is not absolutely even but a bit rough. I don't think it would reflect the lights so clearly then though.

Other than that it's looking awesome, good job!

Posted

Thanks for the comments :)

I did junk renders worth 100 hours I think, test ones and several full weekend "should-be-final-render-but-ended-up-as-crap" renders

It took me 3 months or so, also because I could only render in the weekends I always had to wait a week before I could do the next camera angle

never heard of lowquality test renderings? horror!

cheers,

mdS

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