SonicDM Posted December 16, 2005 Report Posted December 16, 2005 there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile. Quote
cdxx Posted December 16, 2005 Author Report Posted December 16, 2005 there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile. good to know. I thought there was a HDR tonemap entity or something. Also what about the textures. I read somewhere that you need new textures. Quote
SonicDM Posted December 16, 2005 Report Posted December 16, 2005 nope. just need to make an HDR skybox. see http://developer.valvesoftware.com for a tutorial on a HDR skybox. Quote
cdxx Posted December 17, 2005 Author Report Posted December 17, 2005 compiling with HDR now..... that was too easy ;-) thx edit: here's the overview: Quote
Taylor Swift Posted December 22, 2005 Report Posted December 22, 2005 thats the same map but its updated lol. Quote
Schmung Posted December 22, 2005 Report Posted December 22, 2005 He's talking about the fact that he to has made a map centered around a dam. Quote
MJ Posted December 22, 2005 Report Posted December 22, 2005 ill be damn (pun intended) Need to bump the details in some parts. Quote
cdxx Posted December 22, 2005 Author Report Posted December 22, 2005 hoho another dam map yeah, i noticed that you made a de_dam map for 1.6 so i decided to name this de_dam_facility. I was inspired to make this after visiting the hoover dam. Quote
2d-chris Posted January 14, 2006 Report Posted January 14, 2006 HA, never guess what enspired me aswell? btw its looking hot dewd. Quote
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