Puck^ Posted December 15, 2005 Report Share Posted December 15, 2005 i dont know if this is the right forum, but don't know where to post elsewhere. so each time i compile it gives an error: error: file read failure i'm compiling with zhlt. hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\mappen\zhlt\ZHLT\HLCSG.EXE -nowadtextures -wadautodetect C:\mappen\hammermaps\de_bridge38.map Entering C:\mappen\hammermaps\de_bridge38.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 12 brushes (totalling 72 sides) discarded from clipping hulls CreateBrush: (103.28 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (17.14 seconds) Using Wadfile: \valve\valve\bridge.wad - Contains 181 used textures, 99.45 percent of map (189 textures in wad) Warning: ::FindTexture() texture TDK3_BUILD18 not found! Warning: ::LoadLump() texture TDK3_BUILD18 not found! Error: File read failure ----- END hlcsg ----- ignore the "texture not found", thats already fixed. i gives the same error WITH that texture included so ... help meh hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: C:\mappen\zhlt\ZHLT\HLBSP.EXE C:\mappen\hammermaps\de_bridge38.map >> There was a problem compiling the map. >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: C:\mappen\zhlt\ZHLT\HLVIS.EXE -fast C:\mappen\hammermaps\de_bridge38.map >> There was a problem compiling the map. >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: C:\mappen\zhlt\ZHLT\HLRAD.EXE -chop 96 C:\mappen\hammermaps\de_bridge38.map >> There was a problem compiling the map. >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause. ----- END hlrad ----- Quote Link to comment Share on other sites More sharing options...
Fruchtzwerg Posted December 15, 2005 Report Share Posted December 15, 2005 I have nothing to contribute E: Mojo Quote Link to comment Share on other sites More sharing options...
RD Posted December 15, 2005 Report Share Posted December 15, 2005 it happens when youre over the texture limit of 4mb and wadincluding, or nowadtexturing (same as wadinclude). So put -texdata 8196 on all tools. I cant believe i remember this from my hl1 mapping days Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted December 15, 2005 Report Share Posted December 15, 2005 I'm impressed too! You only need to put that command behind the CSGline, right? Succes anyway! Quote Link to comment Share on other sites More sharing options...
Deckaux Posted December 15, 2005 Report Share Posted December 15, 2005 I was even using -texdata 16384 for most of my maps. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted December 15, 2005 Report Share Posted December 15, 2005 Hah! I never thaught that was possible! Quote Link to comment Share on other sites More sharing options...
von*ferret Posted December 15, 2005 Report Share Posted December 15, 2005 moving this to engine discussion. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.