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Posted

I feel like looking at those screenshots has taken me through 3 different maps or so. It needs more consistency in other words, but thats perhaps mostly down to the lack of detail to define the setting in most of the shots.

Posted

The outside areas remind me of Doom/Duke3d, the way all the walls have the same height.

Also, I'm a bit confused as to what the setting of the map is. Forklifts, a very fancy bridge, a river, several very different types of corridors etc. There's no continuity, and even though you use a large variety of textures, none of the areas seem unique or stick out, it's more or less plain corridors with different textures (but, you said you hadn't started detailing yet)

Oh yeah, and in this scene :

http://www.sonicdm.cs-irc.com/mapping/d ... b60015.jpg

Try to make some doors that fit with the "theme", which in this case would be...industrial, I guess. Square boring garagedoors will seem more in place there.

Posted

Ok i have started making the tunnel thing and what not into a finished product. I went with it being a storage room instead of whatever random stonebrick tunnel it was before.

a little too prop heavy inside but im thinking of alternatives.

de_something_b80000.jpg\

de_something_b80001.jpg

de_something_b80002.jpg

de_something_b80003.jpg

Posted

Yeah, it all seems a bit higgeldly piggedly and disjointed. Maybe adding detail will help that, but the constant height of the walls is certianly distracting. Also seems like you've got a lot of narrow corridors going on there and it feels rather HL1ish in that respect.

Posted

Ok my suggestion. Completely rip the map apart aetheticaly. Remove all brushwork detail from the building walls. Apply the SAME generic texture for the whole building complex. Work from there. Do a two level building. For instance bottom level use brick, 2nd level use metal sheeting. Than start building up your aethetics from there. At the moment you're on the right track to getting a cohesive theme, but applying everything with the same textur and working fom there might help you make it look more natural. Keep going mate.

Posted

As Reno said, I feel like i just looked at 3 or 4 different maps... you need to keep you themes consistent. You have a fancy bridge, to an industrial complex to what looks like aztec bricks. It appears as if you started this map with no idea of what you were going to do with it.

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