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Posted

alright, someone explain what zbrush does

From my understanding of it (I've never used it), it allows you to scult detail onto models very simply through a somewhat painterly-esque interface. So instead of adding polys and shifting vertices, you paint ridges and wrinkles onto existing meshes. I wasn't aware you could make models from scratch using it - the most common use most people seem to have for it is to add surface details to faces.

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Posted

nice stuff there man . keep up the awsome work. the pipeish work you did on the 2nd page, did you do that in z brush? it looks very intracit and complex, how long did it take you?

Not that long actualy, the details are made in photoshop since in zbrsh you can mask polys with an alpha then extrude them. That's what I did, made the design in PS then mapped on a few forms then tweaked the extruded polys.

Upon the Remains (1280x960).

Posted

Hmm its really hard to tell whats what in that last picture, I would suggest more contrast between the skull with horns and the skulls its layin gon, I can barely tell what its laying on. I just know from the topic title so yeah. Good work so far.

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