von*ferret Posted December 10, 2005 Report Share Posted December 10, 2005 jynx this is the way to make more stylised games. Not every game is attempting to be realistic. What if your story/plot line benefited by using filmgrain? Quote Link to comment Share on other sites More sharing options...
kleinluka Posted December 10, 2005 Report Share Posted December 10, 2005 it could be neat for cutscenes too.. and remember that this effect wouldn't be limited to film grain...the grain is probably just some kind of shader and is modifyable....so that would leave the door open for a lot of things... but we will have to wait and see Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted December 10, 2005 Report Share Posted December 10, 2005 But film grain doesn't make sense first person. Quote Link to comment Share on other sites More sharing options...
Tequila Posted December 10, 2005 Author Report Share Posted December 10, 2005 But film grain doesn't make sense first person. It's a game. None of it makes sense. Quote Link to comment Share on other sites More sharing options...
Mojo Posted December 10, 2005 Report Share Posted December 10, 2005 I don't think I could stand playing with the film grain. Maybe in a new game, but not in my beloved DOD. Granted the screenshots make it look worse than in the actual movie, I just don't think I would enjoy playing with it (if it looked like the effect in the screenshots) Put it in a new game, but don't take an existing game and change its complete look and feel. Its like if they took CS and then made it look like an Anime (though the cel-shaded Bender Models from Long ago, made CS rather enjoyable). It just seems out of place to put it in DOD, especially in First Person. Before you jump on my back, yeah I know that dod is only just a testing ground and what you see is not the final product. I quite enjoy the Motion Blur & Depth of Field, and maybe to some extent I might enjoy the Film Grain, as long as it doesn't look as bad as this: http://www.bit-tech.net/content_images/ ... ain-on.jpg - something that looks like its out of Magazine Scan Quote Link to comment Share on other sites More sharing options...
Tequila Posted December 10, 2005 Author Report Share Posted December 10, 2005 I don't think I could stand playing with the film grain. Maybe in a new game, but not in my beloved DOD. Granted the screenshots make it look worse than in the actual movie, I just don't think I would enjoy playing with it (if it looked like the effect in the screenshots) Put it in a new game, but don't take an existing game and change its complete look and feel. Its like if they took CS and then made it look like an Anime (though the cel-shaded Bender Models from Long ago, made CS rather enjoyable). It just seems out of place to put it in DOD, especially in First Person. Before you jump on my back, yeah I know that dod is only just a testing ground and what you see is not the final product. I quite enjoy the Motion Blur & Depth of Field, and maybe to some extent I might enjoy the Film Grain, as long as it doesn't look as bad as this: http://www.bit-tech.net/content_images/ ... fects/film grain-on.jpg - something that looks like its out of Magazine Scan It's all optional though, so it doesn't matter at all if you don't like it. Just turn that component off. Quote Link to comment Share on other sites More sharing options...
TomWithTheWeather Posted December 10, 2005 Report Share Posted December 10, 2005 It's more for Machinima than actual gameplay. Quote Link to comment Share on other sites More sharing options...
Thrik Posted December 10, 2005 Report Share Posted December 10, 2005 Yeah, I was saying in #mapcore last night how all this stuff would pretty much make Source the number one platform for creating actual good machinima on. The film grain does seem like the booby of the four effects though; the other three have so much more potential -- especially colour balance. All we really need is more powerful recording abilities. You know, like the ability to record a scene, then go back to the beginning and record yourself doing something else in the same scene -- kind of like the "ghost" racers you'd get in Mario Kart and such. You could produce some seriously cool stuff all by yourself rather than having to either do some heavy entity work in Hammer or get a bunch of friends to act it out. Quote Link to comment Share on other sites More sharing options...
RD Posted December 10, 2005 Report Share Posted December 10, 2005 im sure garry will put that in gmod Thrik Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted December 11, 2005 Report Share Posted December 11, 2005 But film grain doesn't make sense first person. It's a game. None of it makes sense. Fiction can still make sense. I forgot all about the color correction, looks really awesome and are good for setting moods- although that is the job of the mapper... isn't it? My fav one Quote Link to comment Share on other sites More sharing options...
von*ferret Posted December 11, 2005 Report Share Posted December 11, 2005 that does indeed look nice. I can still see the colors "picked" by the designer, but that makes it look cohesive. Dunno if youcould mke it more subtle though. Quote Link to comment Share on other sites More sharing options...
Bic-B@ll Posted December 11, 2005 Report Share Posted December 11, 2005 Quote Link to comment Share on other sites More sharing options...
Tequila Posted December 11, 2005 Author Report Share Posted December 11, 2005 But film grain doesn't make sense first person. It's a game. None of it makes sense. Fiction can still make sense. I forgot all about the color correction, looks really awesome and are good for setting moods- although that is the job of the mapper... isn't it? My fav one Of course it can, but I tend to disassociate surface graphical effects from what should fit into the World War 2 historical canon. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted December 11, 2005 Report Share Posted December 11, 2005 i guess the questino is do you wnt to play your ww2 games as though you were THERE or as though you were in a movie and you're watching something happen. Personaly I'd rather be there so making it more cinematic like film grain is not my cup of tea. But at least valve is making strides to do something like that. Quote Link to comment Share on other sites More sharing options...
Schmung Posted December 12, 2005 Report Share Posted December 12, 2005 A very light grain and colour wash might be good. I like the dof and motion blur though. I'm assuming they just take your crosshair as a focal point to calculate it. Quote Link to comment Share on other sites More sharing options...
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