Tequila Posted December 9, 2005 Report Share Posted December 9, 2005 http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1.html Demonstrated here on Day of Defeat. Now I don't know about you, but after HDR, I didn't expect the next 'big things' in engine capability - namely Depth of Field and Motion Blur - to enter the mainstream so soon. Valve have been beavering away in the background it seems, a logical solution to the 'broken promises' that frequently plague them. Obviously this could all be construed as a bit much when you need the speed and untarnished vision to do well on the multiplayer battlefield, but for the casual gamer, for machinima, and for future single-player work (Aftermath, for instance, and hopefully for our mods too) this is manna from heaven. I just hope performance-wise having at least a few of these activated will be viable. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted December 9, 2005 Report Share Posted December 9, 2005 I wish they'd concentrate more on fixing present bugs instead of adding more :/ Yeah i know, everything they do is wrong bla bla bla... Quote Link to comment Share on other sites More sharing options...
Bic-B@ll Posted December 9, 2005 Report Share Posted December 9, 2005 sort of neat i guess, though it just looks like theyre going to make everything blury as fuck. i really like that color correction though the noise thing is the worst idea ever. Quote Link to comment Share on other sites More sharing options...
Izuno Posted December 9, 2005 Report Share Posted December 9, 2005 man that's a long, thorough article. gonna take time to read it all... nice movies though. Quote Link to comment Share on other sites More sharing options...
RD Posted December 9, 2005 Report Share Posted December 9, 2005 i think it will be awesome Quote Link to comment Share on other sites More sharing options...
st0lve Posted December 10, 2005 Report Share Posted December 10, 2005 Yeah, its gonna make source even better But yeah, tweak out the silly bugs and shit. And steal some netcode from a old game, like Rogue Spear, cause modern netcodes SUCK. Quote Link to comment Share on other sites More sharing options...
ReNo Posted December 10, 2005 Report Share Posted December 10, 2005 After playing PGR3 in a shop today, I'm a firm believer that well done motion blur is the shit. It makes such a difference! Quote Link to comment Share on other sites More sharing options...
insta Posted December 10, 2005 Report Share Posted December 10, 2005 Awesome. The movie is very impressive. Funny to think it's all ingame. Quote Link to comment Share on other sites More sharing options...
The Postman Posted December 10, 2005 Report Share Posted December 10, 2005 I wonder if they'll be able to make the content creation pipeline not suck. Quote Link to comment Share on other sites More sharing options...
TomWithTheWeather Posted December 10, 2005 Report Share Posted December 10, 2005 I wonder if they'll be able to make the content creation pipeline not suck. That's what they should be working on... Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted December 10, 2005 Report Share Posted December 10, 2005 Looks really cool. But i dont know if i would want to play like that all of the time. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted December 10, 2005 Report Share Posted December 10, 2005 importing content and getting away from the fucking pre compiled crap, or at least start getting away from the compiling. Kinda hard now that the engine is complete but thats my hint saying "abandon source and make soemthing that isn't so old." Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted December 10, 2005 Report Share Posted December 10, 2005 The Film Grain sucks, everything else is rad. I'm interested in knowing how the depth of field is controlled, I can see it being annoying. I like looking at my gun and seeing it in all its glory, not blurred. the game doesn't know what part of the screen we are looking at. Also, in the article it says the film grain effect makes it more realistic because that's how film from that era would look. I think it's more immersive for it to look really pretty, real life didn't have film grain back then, so your view point of an axis/allies soldier shouldn't either. Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted December 10, 2005 Report Share Posted December 10, 2005 Saw this earlier, pretty damn sweet. I'd love to play awhile with all of it except the scratches/hairs. Quote Link to comment Share on other sites More sharing options...
kleinluka Posted December 10, 2005 Report Share Posted December 10, 2005 looks really nice. but yea, hopefully the tools won't suck... Quote Link to comment Share on other sites More sharing options...
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