MJ Posted December 3, 2005 Report Posted December 3, 2005 Howto Fix: Use the -lightdata <#> command line option to increase your maximum light memory. The default is 6144 (KB). Whats an appropiate number to put here?
DaanO Posted December 3, 2005 Report Posted December 3, 2005 I guess keep it as low as possible. Besides that, exceeding this number is 99/100 cases unnecessary. You sure you did everything you could by using null texture and all the other tricks?
ginsengavenger Posted December 3, 2005 Report Posted December 3, 2005 well if the default is 6144 then you should increase it incrementally until it works, huh? I've made some big fkn maps but I never ran into this one. perhaps increase your -chop value?
MJ Posted December 4, 2005 Author Report Posted December 4, 2005 i'll try chop, hopefully it doesnt screw up my lights..
MJ Posted December 6, 2005 Author Report Posted December 6, 2005 hmmm -lightdata and -chop didnt so shit. Looks like i havta delete some lights.
DaanO Posted December 7, 2005 Report Posted December 7, 2005 That's not gonna help i think. Reduce the amount of patches instead.
Skjalg Posted December 8, 2005 Report Posted December 8, 2005 doesn't that error occur when you have too many lights shining on one particular surface? or was that some other? Well, if so, just delete some lights and play around with the few that the hl1 engine allows
DaanO Posted December 8, 2005 Report Posted December 8, 2005 The size of lighting data has nothing to do with the amount of light entities in the map. I think those even get stripped during the compile because they do nothing ingame and are just sitting there anyway.
Recommended Posts