poseyjmac Posted December 1, 2005 Report Posted December 1, 2005 November 30th, 2005 ************ dm_fullhouse ************ created by poseyjmac(Jon Posey)(jonposey@hotmail.com) DOD:S and CS:S versions also available. ******** Comments ******** This is my second map for the source engine(dm_chameleon was the first). It's the house I'm currently living in now. All of the architecture is how it is in the real house, although simplified in some parts. It supports up to 12 players. This .bsp contains many custom textures, which is why it is around 10 megabytes. ************ Installation ************ Unzip the contents of the zip to Steam\SteamApps\[yourname]\half-life 2 deathmatch\hl2mp\maps\ ****** Thanks ****** to those who helped me at hl2world.com ***** Legal ***** Valve do NOT support the use of this file in any way and neither they, nor I will be held responsable for errors it causes. --------- this is the readme for the hl2dm version. cs version has cannons(with fuses), and DOD version has 4 cap points its a SMALL map and was designed for quick gameplay. kinda big in megabytes for a small map, but there are many custom textures. cs:s version - http://www.fpsbanana.com/?section=viewi ... .main.9753 hl2dm version - http://www.pcgamemods.com/mod/17429.html dod:s version - http://www.pcgamemods.com/mod/17430.html Quote
mike-0 Posted December 1, 2005 Report Posted December 1, 2005 nice and clean. but, gameplay - how can you release the same map for three different games with totally different gameplay styles? Quote
poseyjmac Posted December 1, 2005 Author Report Posted December 1, 2005 nice and clean. but, gameplay - how can you release the same map for three different games with totally different gameplay styles? well i tested it with 2v2 and 3v3s on all gamemodes for CS:S and DOD:S, it was just a matter of tweaking spawns for CS:S, and spawns + flag cap times for DOD, and it came out pretty well. all are fast, but in our playtesting it seemed balanced. Quote
curman Posted December 1, 2005 Report Posted December 1, 2005 i think it fits for CS in a small area map. 2v2 and such. it works aswell somewhat, not as much as CS, for HL2:DM. But for DOD? eh.. not fitting at all imo.. Quote
poseyjmac Posted December 1, 2005 Author Report Posted December 1, 2005 reminds me of that rogue spear map chalet_fall maybe? i think it fits for CS in a small area map. 2v2 and such. it works aswell somewhat, not as much as CS, for HL2:DM. But for DOD? eh.. not fitting at all imo.. i thought the same thing, but our playtests were very fun, just different. Quote
von*ferret Posted December 1, 2005 Report Posted December 1, 2005 he's probably just using the gameplay mechanics rather the theme. Think of taking CS, changing all the weapons, and using how the game actualy plays. Kinda hard to see it being a succesful DM AND DOD AND CS level though. The way those levels are built should be completely different to be an entirely successful level. Quote
poseyjmac Posted December 1, 2005 Author Report Posted December 1, 2005 he's probably just using the gameplay mechanics rather the theme. Think of taking CS, changing all the weapons, and using how the game actualy plays. Kinda hard to see it being a succesful DM AND DOD AND CS level though. The way those levels are built should be completely different to be an entirely successful level. well, the thing is, i don't make maps to fit someones definition of 'successful'. i make maps how i like to play them, and coincidentally how another niche crowd likes to play them. if just one person has some fun with it, well then im glad. but you see, i don't carry a clipboard when i try a map. there are stranger things in life than a fun map that doesn't fit some strict guidelines for 'success'. all i know is, its fun for me and others playing HL2dm, DOD:S, and CS:S in a house. and thats enough for me. Quote
General Vivi Posted December 1, 2005 Report Posted December 1, 2005 OMG A CANNON!!! jk i like the style of the house and how you used the wall paper. but maybe you should consider changing it in a couple of places. Quote
D3ads Posted December 1, 2005 Report Posted December 1, 2005 I like that a lot, always nice to see clean stuff doing the rounds. Those chargers look so out of place it's funny however Quote
Squad Posted December 1, 2005 Report Posted December 1, 2005 Looks nice and clean, but you forgot the porn magazines under the bed Quote
st0lve Posted December 1, 2005 Report Posted December 1, 2005 reminds me of that rogue spear map chalet_fall maybe?Sorry to say, but no fucking way. I'm also abit suspecious about the gameplay. Quote
poseyjmac Posted December 1, 2005 Author Report Posted December 1, 2005 reminds me of that rogue spear map chalet_fall maybe?Sorry to say, but no fucking way. I'm also abit suspecious about the gameplay. so you and MJ are the same person? ive been reminded of plenty of great maps from less great ones. Quote
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