von*ferret Posted November 18, 2005 Report Posted November 18, 2005 Gonna keep working probably on getting a nice render with better shadows. We'll see with what time. I have to send this out to be printed by tommorow night and I still have to work on my angels scene. ie: the glass isn't great but I dont have a lot of time time spend tweaking it =( Quote
Pericolos0 Posted November 18, 2005 Report Posted November 18, 2005 very nice looking i'm not much of a fan of this texturing style personally though, waaaay to grainy for me and way too small details. But thats a matter of personal preference i guess. Quote
The Postman Posted November 18, 2005 Report Posted November 18, 2005 The model looks very nice but the texture could use some serious work. It's scratchy and "fuzzy" looking over-all. Real metal doesn't look like that. If the paint was scratched or worn it would be so in very specific areas (around hatches, where people would touch it, where ammo and supplies are loaded in). Your lighting is also coming from every direction. This shows up most prominantly in that all your panels on the copter have a uniform outline of shine. Also, remove the heighmap or make it much more specific. It looks like you got lazy and made it using the diffuse via a color-selection of lighter areas. It's a good start but needs some heavy work to get it to "complete." PS: Look at how modern military helicopters are painted. Lighter from below, camo/flatshade atop. Quote
von*ferret Posted November 18, 2005 Author Report Posted November 18, 2005 It has a bump map, and its hand painted to only show the rivets and the panels properly. There is only a skylight on very low and a light from coming from over your left shoulder so I dunno how you mean from every direction. Do you mean painted specificaly on the panels or the render. It is rather scratchy but that was more of a stylistic choice. I might tone down the scratches but we'll see if I have time. Trying to futz around with my fallen angel atm. Quote
The Postman Posted November 18, 2005 Report Posted November 18, 2005 I attached some nice high rez photos of a Hind for you to check out for rivet size/spacing. Personally I'd ditch the hand-drawn normal map or make it more specific. It looks like it's in the scratches too. The scratches just look odd because it makes it look like the helicopter was following a gravel truck or plowing through a lot of underbrush. Quote
von*ferret Posted November 18, 2005 Author Report Posted November 18, 2005 maybe it was on a flatbed on a train I honestly have no time to fix all of this before printing =( see this looks like utter arse so far (only spent 30 minutes but tahts NOT the point lol) Quote
General Vivi Posted November 19, 2005 Report Posted November 19, 2005 ferret i love you long time man ..... long time Quote
PhilipK Posted November 19, 2005 Report Posted November 19, 2005 Looking fckn awesome so far imo fettr!! I like the angel geometry a lot. Quote
JAL Posted November 19, 2005 Report Posted November 19, 2005 Those textures ruuuuuuleee. Orgasmic stuff, some of the best in mapcore Quote
Mr.Ben Posted November 21, 2005 Report Posted November 21, 2005 OMG FETTER IS A PETTER OF... BETTERS! AM I RIGHT? FUCK YEH!? Quote
D3ads Posted November 21, 2005 Report Posted November 21, 2005 Ahhh fuck dude, you show us all up with your l33tness, awesome stuff Quote
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