Jump to content

Recommended Posts

Posted

im sure i have told you guys by now..... its obviosly to many rooms to be a rats and i dont' relly enjoy rats that much. this is a hard core close quarter combat map . Duely noted that there will be a limited spawn count but im looking for 20 atm. then again . i doubt that many will be playing it at one time considering its file size is huge and will be an arse to dl.

*edit im working on the outside atm, i have a couple of models i need to make to put outhere. its goign to be nice and christmasy :)

  • Replies 63
  • Created
  • Last Reply

Top Posters In This Topic

Posted

then you should really concider the size of your rooms, have nice props which you do! and i like the mood, but from the screens you seem to be forgetting about gameplay, small narrow halway, doesnt go well with gameplay.

i like the style and mood, just feels way to tight

  • 2 weeks later...
Posted

I like the ambiance, there are plenty of details in each room to keep things visually interesting.

tmp_lodge9.jpg

is the hole in the wall of this shot made out of brushes? It's very square and "strippy" If it's brushes I would vert tweak a lot of the edges to make it seem more natural, or for better performance make it a model or an alphaed texture. Also, the rosy flowers in the destroyed dirty room kinds of detracts from the vibe there.

tmp_wallpaper-flat.jpg

in this texture I think the wood appears much more weathered than the wallpaper on top. I would suggest either making the wood cleaner, or making the top portion dirtier to match the wood. Also I think some slight vertical gradiation would help make the wall seem a little danker. You can see where the horizontal border pieces tile, but I doubt the average person would give it any notice.

Posted

cool, id suggest on the steps to put a triangular prism on either side of the entire length of the stairs. make it snowy and a func_detail or something, this way it looks like snow drifts on the corners

Posted

cool, id suggest on the steps to put a triangular prism on either side of the entire length of the stairs. make it snowy and a func_detail or something, this way it looks like snow drifts on the corners

yeah you know thanks for reminding me to do that , i almost forgot. :P

Festive.

MAke your smoke whiter and more voluminous, not so dense.

Lampposts look a little wrong, they seem to have no texture at all. Otherwise, most nice.

the lamps are prob like that because i didn't build cubemaps yet. I also feel that i should prob make my own lamp posts , not sure if i like the ones valve made that much.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...