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Posted

Dude, no. It's a sophisticated means of programmatically building procedural trees with limitless variety. It will animate trees and can build shadow maps and LODs for you all the way down to rendering the tree at various angles to a set of billboards for accurate 2d representation at distance.

And the point is, while it is powerful it is also fast and easy to use as a developer.

Sorry for the hijack. I like your trees Farles.

Posted

Trees are white because they are birches, and birches are white. These are viewed in HLMV, so no big deal about lighting. Check Dux's new screenies of his map to see how they look ingame.

HERE

as for speedtree, yea ok its fun and easy to use, but doesnt work for Hl2 for many reasons and I just hate automatic stuff like Speedtree and AutoUV mapping, you totally loose the art behind modelling. What would you do if you add programs that made maps for ya? :P

Posted

there already are... Loads of games has.. i can even remember a fps shooter (dont remember its name, but it was something like delta force meets rainbow six thing) with it..

The thing is, and this also applies for models; when you want to create something that looks specifically like something, you'll have to make it by hand.. but if you want to make a forest, use a generator and edit it afterwards..

You gotta learn to embrace new technologies ;) even if they mean that you're outta jobs ;p

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