Farles Posted November 16, 2005 Report Posted November 16, 2005 Here's some tree models I made for NightFall and Insurrection mods. Quote
von*ferret Posted November 16, 2005 Report Posted November 16, 2005 proabably add a little more color too the bark. Quote
The Postman Posted November 16, 2005 Report Posted November 16, 2005 Good model construction. Unless they're aspen, those lighter ones are vastly too light. Up the contrast in any case. Quote
ginsengavenger Posted November 16, 2005 Report Posted November 16, 2005 Nice work. But I gotta say I'm glad that speedtree is the way of the future. Quote
von*ferret Posted November 16, 2005 Report Posted November 16, 2005 how does their technology work? Quote
|FRITZ| Posted November 16, 2005 Report Posted November 16, 2005 err you can probably find answers there---> http://www.speedtree.com/ There is also a catalog of trees and normals/spec maps to pick from. Also they have a editor you can dl on there website and play around with. Nice trees Farles, sorry for derailing your thread Quote
von*ferret Posted November 16, 2005 Report Posted November 16, 2005 so basicaly its a bunch of prefabs that are automaticaly placed... thats nothing real new. Quote
ginsengavenger Posted November 16, 2005 Report Posted November 16, 2005 Dude, no. It's a sophisticated means of programmatically building procedural trees with limitless variety. It will animate trees and can build shadow maps and LODs for you all the way down to rendering the tree at various angles to a set of billboards for accurate 2d representation at distance. And the point is, while it is powerful it is also fast and easy to use as a developer. Sorry for the hijack. I like your trees Farles. Quote
von*ferret Posted November 16, 2005 Report Posted November 16, 2005 auto texturing? They sorta look cartonny rather than hyperrealistic. What if I wanted to stylised tree? Quote
PhilipK Posted November 16, 2005 Report Posted November 16, 2005 Nice trees. It's actually nice to see some bright bark. However I think should be slightly darker even if it's supposed to be bright. Fits most on the green tree imo. Quote
Farles Posted November 16, 2005 Author Report Posted November 16, 2005 Trees are white because they are birches, and birches are white. These are viewed in HLMV, so no big deal about lighting. Check Dux's new screenies of his map to see how they look ingame. HERE as for speedtree, yea ok its fun and easy to use, but doesnt work for Hl2 for many reasons and I just hate automatic stuff like Speedtree and AutoUV mapping, you totally loose the art behind modelling. What would you do if you add programs that made maps for ya? Quote
Skjalg Posted November 16, 2005 Report Posted November 16, 2005 there already are... Loads of games has.. i can even remember a fps shooter (dont remember its name, but it was something like delta force meets rainbow six thing) with it.. The thing is, and this also applies for models; when you want to create something that looks specifically like something, you'll have to make it by hand.. but if you want to make a forest, use a generator and edit it afterwards.. You gotta learn to embrace new technologies even if they mean that you're outta jobs ;p Quote
Kedhrin Posted November 28, 2005 Report Posted November 28, 2005 out of all the things i can model, a tree i cannot, i've never been able to model a tree, klevestav knows this. Quote
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