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Alpha degree on material switched around


Zacker

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I got a problem with that a material which causes it to be reverted in hammer or ingame. Currently it looks fine in Hammer but the two textures are switched around ingame.

This is how my vmt looks:

"WorldVertexTransition"

{

"$baseTexture" "hourpitores/rock1"

"$baseTexture2" "dev/valuesand40"

"$surfaceprop" "sand"

"%keywords" "rock sand"

}

Is there anything wrong with that vmt? Or is it just yet another bug in Hammer?

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