Zacker Posted November 14, 2005 Report Posted November 14, 2005 I got a problem with that a material which causes it to be reverted in hammer or ingame. Currently it looks fine in Hammer but the two textures are switched around ingame. This is how my vmt looks: "WorldVertexTransition" { "$baseTexture" "hourpitores/rock1" "$baseTexture2" "dev/valuesand40" "$surfaceprop" "sand" "%keywords" "rock sand" } Is there anything wrong with that vmt? Or is it just yet another bug in Hammer?
Skjalg Posted November 14, 2005 Report Posted November 14, 2005 I think i read somewhere that its a bug in the source engine, which valve will fix in their next patch... But i read alot, and my memory is failing..
ReNo Posted November 14, 2005 Report Posted November 14, 2005 Yeah it is a bug in hammer - happens all the time unfortunately, even with standard materials.
Zacker Posted November 15, 2005 Author Report Posted November 15, 2005 Ok thanks for the info, I have had a hard time finding the bug in that vmt:D Ahh well just yet another bug...
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