Kosmo Posted November 14, 2005 Report Share Posted November 14, 2005 After reading the Gamesindustry article "Comment: Games, not specifications, will win the next-gen battle" I agreed with the author. He was right, not a single spec will help you if your game sucks ass. So this past weekend I had a debate with my cousin, mainly a matter of taste I know, but it's not that it is some kind of rocket science. The debate was about wether or not the specs of console effect visual quality more over other aspects. I said as an artist myself that naturally the team has the most influence how good/bad the game is going to look. I used Final Fantasy series as an example, even if they came to significantly older platform as PS2 they still rocked many Xbox games out of the competition. Square Enix just has tons of talent and they are in the game for show. Another good example is Team Ninja, DoA2:Hardcore for PS2 was a beautiful game, and so was DoA3 and Ninja Gaiden for Xbox, different platforms, same result, thanks to the team. I'm saying that if there was a way to measure the ratio I'd go as far as say it was 75% team and 25% platform specs when comparing with consoles that are around the same generation, to eliminate the retarded and obvious comments of "but all the Xenon games look way better than the games for PS." But this is a forum, not a Conan O'Brien monolog, so discussion ensues, post me your opinions and angry remarks. Quote Link to comment Share on other sites More sharing options...
Evert Posted November 14, 2005 Report Share Posted November 14, 2005 Yes, the specs shouldn't work for attracting the customers, but more as an atraction for the game-developers. The better specs, the more things you can produce for your game. The games is then what should be used to market the console. Quote Link to comment Share on other sites More sharing options...
Kosmo Posted November 14, 2005 Author Report Share Posted November 14, 2005 I hate how they fill everything these days with trivial information and numbers. Like with GPUs, only things you actually need to know about it is the memory and DX/OGL generation since those two things are what game recommendations usually ask for. And with currently the next-gen processor and memory architechture you can't even evenly compare the consoles so telling any specs is just pointless to the consumer, unless they have certain education or can actually understand what the specs mean. Quote Link to comment Share on other sites More sharing options...
Mazy Posted November 14, 2005 Report Share Posted November 14, 2005 Obviously, and thats the core of alot of discussions that game developer gurus are starting at the moment (guys like Will Wright, Peter Molyneux and Warren Spector). That people think that next gen games are going to sell alot better because they simply provide better graphics, rather than providing a new experience. It goes without saying that graphics are important to sell the game but its the content that keeps you in, and theres a common feeling between alot of developers that the industry is getting pretty depleted in terms of the current trend of just repeating the same content over and over. Especially now when the development costs are rising. However I doubt the believes that this will eventually spell the demise of the games industry, although I doubt it will help gather in more people like Sony and Microsoft predict. Anyway, time will tell Quote Link to comment Share on other sites More sharing options...
JynxDaddy Posted November 14, 2005 Report Share Posted November 14, 2005 The intelligent gamer is no longer the target auidience. It's now the college jock or something. It can be advertised the same way as everything else; with meaningless numbers and flashy images. Quote Link to comment Share on other sites More sharing options...
Kosmo Posted November 14, 2005 Author Report Share Posted November 14, 2005 GABBOGABBOGABBOGABBOGABBO For those who have watched simpsons. Quote Link to comment Share on other sites More sharing options...
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