Mazy Posted April 14, 2004 Report Posted April 14, 2004 mike has been praising the unreal engine alot lately, so i sorta fink its sum modified unreal thingy stuff mebbe. But afaik then the unreal engine isnt really all that popular when ur doing ps2 stuff (takes up lots of mem n shit) I BET ON KURBIE!1~ Quote
Fletch Posted April 14, 2004 Report Posted April 14, 2004 yeah, the unreal engine doesn't like the ps2. if only there was a home console system that ran as though it were a windows based pc.... if only such a piece of hardware existed... perhaps it could run the unreal engine... and have ginormous controlers... and be called and xbox.... wait... went to far Quote
mawibse Posted April 14, 2004 Report Posted April 14, 2004 Press release said, consoles as in pluralis so hopefully there will be gamecube, GBA, pS1 and PS2 conversions as well... Nintendo 8bit?? Quote
Taylor Posted April 14, 2004 Report Posted April 14, 2004 A console that acts like PC's and attracts PC developers instead of console developers, WE CAN BUT DREAM. Quote
mikezilla Posted April 14, 2004 Report Posted April 14, 2004 the ugo interview that Randy did names pc, xbox, ps2, and gamecube. On a sidenote splinter cell is the unreal engine and was ported to ps2... and splinter cell is published by ubisoft. Quote
coldblooded Posted April 14, 2004 Report Posted April 14, 2004 KidDynamite, we know you're 13 and play cs... Quote
FrieChamp Posted April 15, 2004 Author Report Posted April 15, 2004 On a sidenote splinter cell is the unreal engine and was ported to ps2... and splinter cell is published by ubisoft. Is this a hint? Quote
insta Posted April 15, 2004 Report Posted April 15, 2004 Oh man oh man I hope its the Build engine, used in Duke Nukem 3d and Shadow Warrior! That engine even has sector over sector possibilities and sector-based shading. Quote
coldblooded Posted April 15, 2004 Report Posted April 15, 2004 Oh man oh man I hope its the Build engine, used in Duke Nukem 3d and Shadow Warrior! That engine even has sector over sector possibilities and sector-based shading. I do hope that you're a bit ironic... :roll: Quote
FrieChamp Posted April 15, 2004 Author Report Posted April 15, 2004 Gearbox hired mappers from the Red Orchestra team (a WWII UT2003/2004 MOD). hmm... Quote
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