CyanideCotdPnuts Posted November 13, 2005 Report Share Posted November 13, 2005 Started this today. I And here's a wire, unoptimized as of now since I'm not worrying about it at this point. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted November 13, 2005 Report Share Posted November 13, 2005 looks alright. Texture it than I'll critique. Quote Link to comment Share on other sites More sharing options...
CyanideCotdPnuts Posted November 16, 2005 Author Report Share Posted November 16, 2005 For the most part, it's almost done. I just have to do the bolt, and add some small things in. the polycount is somewhere around 3872 or something like that, without optimization. Hopefully I'll be able to cut that number down by at least 500. Quote Link to comment Share on other sites More sharing options...
mike-0 Posted November 16, 2005 Report Share Posted November 16, 2005 looks badass Quote Link to comment Share on other sites More sharing options...
The Postman Posted November 16, 2005 Report Share Posted November 16, 2005 sexy is as sexy does :chap: Quote Link to comment Share on other sites More sharing options...
CyanideCotdPnuts Posted November 24, 2005 Author Report Share Posted November 24, 2005 Sorry for the lack of updates, I've been busy alot w/ school and a new job. Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted November 25, 2005 Report Share Posted November 25, 2005 can we see a wire ? Quote Link to comment Share on other sites More sharing options...
CyanideCotdPnuts Posted November 30, 2005 Author Report Share Posted November 30, 2005 Ok, well I started texturing today (as shitty as I am) as I have managed to fully UV this beast, aside from one or two faces that I probably forgot such as the backface of the silencer. Here is what I have so far, it's the base stuff. This is it applied to what I have been working on. Quote Link to comment Share on other sites More sharing options...
CyanideCotdPnuts Posted December 5, 2005 Author Report Share Posted December 5, 2005 A little update on how the wood is looking, I haven't finished lighting, but I desaturated it alot and kind of defined some of the overlay a little more. It's a little darker and less saturated color compared to my refs, but I think it looks better. Quote Link to comment Share on other sites More sharing options...
The Postman Posted December 5, 2005 Report Share Posted December 5, 2005 Much smaller grain on the wood needed, I think. Quote Link to comment Share on other sites More sharing options...
CyanideCotdPnuts Posted December 5, 2005 Author Report Share Posted December 5, 2005 Negative. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted December 6, 2005 Report Share Posted December 6, 2005 the grain in the pic is much smaller I think. BUt the paint pattern on it makes it seem different. Either way what looks better inthe long run? The ultra realistic approach or what simplylooks better? Realism loses its strength when it starts taking away from fun. Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted December 6, 2005 Report Share Posted December 6, 2005 i think you could have made parts of the sights more rounder and save the polies on the grip (since its not much visible ingame) Quote Link to comment Share on other sites More sharing options...
The Postman Posted December 6, 2005 Report Share Posted December 6, 2005 Negative. Okay you can have your green tiger wood gun, I'll have a nice condensed grain stock for the win. Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted December 6, 2005 Report Share Posted December 6, 2005 yeah dude that fat grain makes the stock look like it's made of balsa. the pic cyanide posted is irrelevant as reference because it's composited not solid stock.. Quote Link to comment Share on other sites More sharing options...
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