⌐■_■ Posted November 12, 2005 Report Posted November 12, 2005 Hey guys For a while I've been working on map I started to show my mappingskills. I also started this map because I hadn't really been mapping for source and I wanted to fammiliarize myself with hammer 4.0. At this point, I can't say what this map will be for, so I'll only use a name, without the game/modtag. Here are the screenshots. I hope you enjoy them. Critics are welcome, but bear in mind that this is a WIP. It's not even done 60%. Quote
⌐■_■ Posted November 12, 2005 Author Report Posted November 12, 2005 Oh, and by the way: I know it's not really professional to not watermark the screenshots and to be showing of me shotgun but meh /edit plus I wouldn't know why the first 6 images arent loading Quote
⌐■_■ Posted November 12, 2005 Author Report Posted November 12, 2005 FFS! I'll try photobucket instead of: IMAGEVENUE okay, edited my first post. Quote
Pericolos0 Posted November 12, 2005 Report Posted November 12, 2005 those are some really small streets and the fog has the wrong color but it looks OK Quote
curman Posted November 12, 2005 Report Posted November 12, 2005 I'm not really sure, I feel it's lacking something. If I remember correctly for what mod its for - then yeah sure it fits I suppose when additions are added to it for gameplay purposes. But from now, on a visual view the city is lacking something. Quote
⌐■_■ Posted November 12, 2005 Author Report Posted November 12, 2005 Lacking something: Like a 3dskybox (wich will be added later btw)? Or more details on the buildings? The fog: What colour should it be? Now it's set to grey. Quote
curman Posted November 12, 2005 Report Posted November 12, 2005 I really think the archetiure in general. The buildings yeah, they need more design, more creativity to them. Something like Half-life 2 did. A little more roof detail, curves in the building, balconies, etc. Quote
⌐■_■ Posted November 12, 2005 Author Report Posted November 12, 2005 Will do. I'll put that on my list. thx And as for the streets being small: I think Ill remove the white markings on the smaller pieces of the road. Quote
Tequila Posted November 12, 2005 Report Posted November 12, 2005 You've got that classic problem/bug of the skybox not being affected by the fog. Until you can work around that, nothing will look right. Quote
Defrag Posted November 12, 2005 Report Posted November 12, 2005 Lacking something: Like a 3dskybox (wich will be added later btw)? Or more details on the buildings? The fog: What colour should it be? Now it's set to grey. I tend to set it to be the ~rough colour of the horizon of the skybox. Also, you can set the fog variables in the skybox, too. I think that just affects 3d geometry in the skybox, though. Quote
von*ferret Posted November 12, 2005 Report Posted November 12, 2005 fog is very distracting and the city is very empty. Quote
mike-0 Posted November 12, 2005 Report Posted November 12, 2005 with some detail i bet it could be nice Quote
JynxDaddy Posted November 12, 2005 Report Posted November 12, 2005 I don't get where the steam/smoke is coming from in some of the pics. Oh and you forgot to take the mod prefix out of the filenames Quote
johnm487 Posted November 12, 2005 Report Posted November 12, 2005 i like some of the architecture. thats kind of it though. the roads arent wide enough, and the white lines look a little blurry. and for some reason it reminds me of soldier of fortune 2. Quote
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