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Environment Art - Chinese Pagoda with dragon


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Posted

Working on a 12 day challenge over at Polycount.com. Started on Nov 8th - ends Nov 20th.

Requirements:

1024 triangles

512x512 texture map

512x512 spec map

512x512 transparency map

My model clocks in at 1020 triangles, currently UV unwrapping at the moment.

pagoda_01.jpg

pagoda_02.jpg

Lee

Posted

Rendering such model might make it hard to see what you look at due to the lack of wireframe on top of the faces so his printscreens are fine

Is there a polylimit ? Some things are quite low poly like the pillars and those cube things at the bottom of the pillars, they look real basic and thick. And maybe you could add a little fence around the thing.

And the triangulation of the base platform is wrong.

Posted

your texturings kinda stands out. No real consistent color scheme. No blending like I find a lot of envioronments do naturaly. This is most apparent in your base and stone walls. The stairs kinda merge with the base, and than the base doesn't merge at all with the stone walls. maybe add a trim of that brownish color ontop of the bluish stone to make it more consistent?

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