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Posted

hey everyone, I've released the de_dam map I've been working on. It's still beta so I know there are many tnings that still to be fixed (and finished) Check the read me file in the zip for more info.

Also keep in mind that this is my first real map. I've only been mapping for 11 months so please give me a reach around when critiquing it.

PICS:

http://www.sourceprefabs.com/ftp/joe/DamPics/beta1a/

DOWNLOAD:

http://sourceprefabs.com/modules.php?op ... it&lid=184

Posted

Well umm, it's ok but i'd like to see some more trimming with textures or brushes. Also it feels a little overscaled to me :?

I have to make sure the textures are all line up properly, I know of a few places that need fixing (i'll fix for beta 2). As far a trimming I'm not sure if I understand. can you give me some examples to help me.

as far as scaling goes I'm not very sure if I can fix that this late in the stage. what are others feelings in regards to the scale?

Posted

In this one you've made trims to the stairs, in roof you don't have one. Trim is like and edge or something like that, hope you understood :???:

de_dam_beta_1a0012.jpg

I hope those round edges are func_details. Also use smoothgroups.

Posted

There already was a de_dam for CS :shock:

and? I knew of another dam map but I felt like making a different one. I thought the other dam map was for 1.6 and not source.

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