cdxx Posted November 4, 2005 Report Posted November 4, 2005 hey everyone, I've released the de_dam map I've been working on. It's still beta so I know there are many tnings that still to be fixed (and finished) Check the read me file in the zip for more info. Also keep in mind that this is my first real map. I've only been mapping for 11 months so please give me a reach around when critiquing it. PICS: http://www.sourceprefabs.com/ftp/joe/DamPics/beta1a/ DOWNLOAD: http://sourceprefabs.com/modules.php?op ... it&lid=184 Quote
Fruchtzwerg Posted November 4, 2005 Report Posted November 4, 2005 Looks nice. One thing: these yellow stakes in some pictures are too big. Quote
cdxx Posted November 4, 2005 Author Report Posted November 4, 2005 Cool, but where is the dam? it's there. just not in any of those screens though. Quote
Zacker Posted November 4, 2005 Report Posted November 4, 2005 Nice improvement from the first versions! Quote
teeluu Posted November 4, 2005 Report Posted November 4, 2005 Well umm, it's ok but i'd like to see some more trimming with textures or brushes. Also it feels a little overscaled to me Quote
cdxx Posted November 4, 2005 Author Report Posted November 4, 2005 Well umm, it's ok but i'd like to see some more trimming with textures or brushes. Also it feels a little overscaled to me I have to make sure the textures are all line up properly, I know of a few places that need fixing (i'll fix for beta 2). As far a trimming I'm not sure if I understand. can you give me some examples to help me. as far as scaling goes I'm not very sure if I can fix that this late in the stage. what are others feelings in regards to the scale? Quote
teeluu Posted November 4, 2005 Report Posted November 4, 2005 In this one you've made trims to the stairs, in roof you don't have one. Trim is like and edge or something like that, hope you understood Quote
cdxx Posted November 4, 2005 Author Report Posted November 4, 2005 i understand now. noted. I'll see if i can improve that in the next version. Thx for the heads up. Quote
jayrabbit Posted November 4, 2005 Report Posted November 4, 2005 In this one you've made trims to the stairs, in roof you don't have one. Trim is like and edge or something like that, hope you understood I hope those round edges are func_details. Also use smoothgroups. Quote
Argyll Posted November 4, 2005 Report Posted November 4, 2005 There already was a de_dam for CS Quote
cdxx Posted November 4, 2005 Author Report Posted November 4, 2005 There already was a de_dam for CS and? I knew of another dam map but I felt like making a different one. I thought the other dam map was for 1.6 and not source. Quote
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