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I just hope to God it isn't one of those war games where you need to abuse quicksave and quickload every other step. And your entire fate for most fire-fights is decided by the code's random seed value, used to generate the accuracy cones of the enemies instant-hit, high damage weapons. And big climatic battles turn out to be one big uninteractive scripted sequence where you have to do exactly what the developer tells you to or die... to instant-hit, high damage weapons or random explosions.

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I just hope to God it isn't one of those war games where you need to abuse quicksave and quickload every other step. And your entire fate for most fire-fights is decided by the code's random seed value, used to generate the accuracy cones of the enemies instant-hit, high damage weapons. And big climatic battles turn out to be one big uninteractive scripted sequence where you have to do exactly what the developer tells you to or die... to instant-hit, high damage weapons or random explosions.

i agree with you as well.

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