von*ferret Posted October 31, 2005 Report Posted October 31, 2005 Within a 4 sided polygon there is that middle edge. I want to know how to flip the edge so that it rotates ie: turning the edge. In max there is the "turn" tool which allows you to do this, but I have no idea how to do a similar thing in maya. Its kinda important when Im' modeling a face in quads in maya. Quote
johnm487 Posted October 31, 2005 Report Posted October 31, 2005 try extrude edge. you can rotate an edge with it. Quote
von*ferret Posted October 31, 2005 Author Report Posted October 31, 2005 edges within faces? Cause extrude edge I think creates a new face/polygon. Quote
mike-0 Posted October 31, 2005 Report Posted October 31, 2005 why dont you just move the vertices Quote
von*ferret Posted October 31, 2005 Author Report Posted October 31, 2005 have you done what I"m talking about? Moving vertices wont solve the problem because the edge will still be connecting the wrong verts. The problem isn't in the vert positino but how the face is divided by the edge. Unless I"m not udnerstanding what you're saying :X Quote
Zyn Posted October 31, 2005 Report Posted October 31, 2005 Post screens of the problem, describing it gives me headache trying to imagine it D:! Quote
Hourences Posted October 31, 2005 Report Posted October 31, 2005 In Max you got lots of ways but in Maya the only thing I ever found was to manually cut it up, I dont think theres a true edge turn tool but maybe I was blind for the year I used Maya In any way, I always manually cut it up when it went wrong, so I used the regular cut tool and simply cut from one corner to another to create the correct triangulation Quote
Section_Ei8ht Posted October 31, 2005 Report Posted October 31, 2005 I'm probably not understanding you correctly, but if i am, just manually go into the poly in edge mode and delete the edge. You could even manually connect two verts together with an edge. I forget what the command is, if its not a node thing, check the edit polygon or polygon menu. if its a cube, though, that wouldn't work, so ill stfu now. as zyn said, post screens of what you're talking about. Quote
johnm487 Posted November 1, 2005 Report Posted November 1, 2005 dont know what your talkn about, post screens. Quote
ginsengavenger Posted November 2, 2005 Report Posted November 2, 2005 I know exactly what you're talking about and like 'ourences, I never figured a good way to do it besides splitting the face manually with a new edge -- there are some maya gurus at work though, i'll ask tomorrow. AFAIK it's to do with maya's (sometimes) smart procedural means of triangulating faces, so it's unlikely there's a proper tool for it. I think I've seen it retriangulate quads based on vertex positioning so as ignorant as he is mike-0 is not that far off. I think it's also possible that your exporter is going to triangulate your quads differently from how maya does it. I could be off base here. Quote
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