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Posted

Within a 4 sided polygon there is that middle edge. I want to know how to flip the edge so that it rotates ie: turning the edge. In max there is the "turn" tool which allows you to do this, but I have no idea how to do a similar thing in maya. Its kinda important when Im' modeling a face in quads in maya.

Posted

have you done what I"m talking about? Moving vertices wont solve the problem because the edge will still be connecting the wrong verts. The problem isn't in the vert positino but how the face is divided by the edge. Unless I"m not udnerstanding what you're saying :X

Posted

In Max you got lots of ways but in Maya the only thing I ever found was to manually cut it up, I dont think theres a true edge turn tool but maybe I was blind for the year I used Maya

In any way, I always manually cut it up when it went wrong, so I used the regular cut tool and simply cut from one corner to another to create the correct triangulation

Posted

I'm probably not understanding you correctly, but if i am, just manually go into the poly in edge mode and delete the edge. You could even manually connect two verts together with an edge. I forget what the command is, if its not a node thing, check the edit polygon or polygon menu. if its a cube, though, that wouldn't work, so ill stfu now.

as zyn said, post screens of what you're talking about.

Posted

I know exactly what you're talking about and like 'ourences, I never figured a good way to do it besides splitting the face manually with a new edge -- there are some maya gurus at work though, i'll ask tomorrow.

AFAIK it's to do with maya's (sometimes) smart procedural means of triangulating faces, so it's unlikely there's a proper tool for it. I think I've seen it retriangulate quads based on vertex positioning so as ignorant as he is mike-0 is not that far off. I think it's also possible that your exporter is going to triangulate your quads differently from how maya does it. I could be off base here.

  • 6 months later...

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