spacer Posted October 23, 2005 Report Posted October 23, 2005 (old) (new) So ya I been busy remaking phillipk's submerged wad for the Zombie Panic Sauce version of zp_santeria, and this be how far I got. The only things I've changed texturewise so far is a new logo, adding some new signs and changing the floor, everything else has been a remade from scratch. For some reason it's quite a lot brighter ingame than it is in the screenshot. Crits plz . Quote
Oski Posted October 23, 2005 Report Posted October 23, 2005 I like it. But honestly, i think the arcitecture in the old version fits the theme better than the saucy version does. I think its the rounded corner. Good luck with the map. Quote
von*ferret Posted October 23, 2005 Report Posted October 23, 2005 I dig, but maybe illuminate the ceiling a little bit? Quote
Minos Posted October 23, 2005 Report Posted October 23, 2005 Lighting in the second pic is boring Quote
JAL Posted October 23, 2005 Report Posted October 23, 2005 I don´t see the "Source" in it, more detail is what it needs. Or maybe more light? Quote
General Vivi Posted October 23, 2005 Report Posted October 23, 2005 i can definitly see a good change. i like the rounded corner and the lights make it spooky Quote
mikezilla Posted October 23, 2005 Report Posted October 23, 2005 so it's in source and none of those little bumpy details on the textures are... normal mapped? FOR SHAME Quote
Tequila Posted October 24, 2005 Report Posted October 24, 2005 its source??? Read what he said, dude. It's a good start, but as Mike said you need to flaunt Source's materials like a map-pimp would his shader-whores. And man either re-model or re-skin those lights. I can still see the HL2 yellow tinge to them. Avanti! Quote
⌐■_■ Posted October 24, 2005 Report Posted October 24, 2005 its source??? Read what he said, dude. It's a good start, but as Mike said you need to flaunt Source's materials like a map-pimp would his shader-whores. And man either re-model or re-skin those lights. I can still see the HL2 yellow tinge to them. Avanti! He ment that in a sarcastic way I guess. Quote
Supernorn Posted October 24, 2005 Report Posted October 24, 2005 so it's in source and none of those little bumpy details on the textures are... normal mapped? FOR SHAME I can clearly see they are normal mapped. I'm not sure what the hell you're talking about. Quote
Steppenwolf Posted October 24, 2005 Report Posted October 24, 2005 the lighting in the floor texture comes from the wrong direction. Maybe let this job do a normalmap instead of textururing it? Quote
von*ferret Posted October 24, 2005 Report Posted October 24, 2005 its source??? Read what he said, dude. It's a good start, but as Mike said you need to flaunt Source's materials like a map-pimp would his shader-whores. And man either re-model or re-skin those lights. I can still see the HL2 yellow tinge to them. Avanti! where in his post does it say its source? Quote
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