User#42 Posted October 15, 2005 Report Share Posted October 15, 2005 I've used Valve Hammer Editor v 3.4 for a few years now and I've never encountred this problem before. I open a particular file, and a great number of vertices are slightly misplaced, most no longer snapped to grid. Of less concern, but greatly suspicious, all objects that were grouped are now ungrouped. It may be coincidence, but I've also noticed that the only polygons with misplaced vertices are those that were created a while ago, whereas the newly created objects are fine. The are a great number of vertices on this particular model, however I haven't tried to do anything crazy to the thing, like rotation or translation of the entire collection of objects. Like I said, I've used the program a fair amount and this is unprecedented. Any ideas on what is going on? Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted October 15, 2005 Report Share Posted October 15, 2005 what version of the program? Quote Link to comment Share on other sites More sharing options...
Skjalg Posted October 15, 2005 Report Share Posted October 15, 2005 All i know is, hope this doesnt happen to me... Sorry that i dont know anything else^^ I feel for you... Quote Link to comment Share on other sites More sharing options...
User#42 Posted October 15, 2005 Author Report Share Posted October 15, 2005 version 3.4 Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted October 15, 2005 Report Share Posted October 15, 2005 i've had a large group of brushes come off-grid before using hammer 4 (more than once) in a situation that i wouldn't have expected to happen in earlier versions. they definitely broke some of the functionality in this the most recent release Quote Link to comment Share on other sites More sharing options...
User#42 Posted October 15, 2005 Author Report Share Posted October 15, 2005 Any Ideas on how to fix it? Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted October 15, 2005 Report Share Posted October 15, 2005 well after re-reading your post, i'll say that you need to make absolutely certain that your brush faces were planar and that all vertices were on grid in the proper brushwork. if anything is the least bit skewey hammer will take the initiative and "fix" it for you upon save/load. Quote Link to comment Share on other sites More sharing options...
rockdude86 Posted October 15, 2005 Report Share Posted October 15, 2005 make a func_detail of them if possible solves the problem for me. if you got pretty detailed bsp stuff in hammer it will fuck it up next time you load the map Quote Link to comment Share on other sites More sharing options...
User#42 Posted October 15, 2005 Author Report Share Posted October 15, 2005 Wow, I just loaded a different file (one not so detailed), and an error message pops up letting me know "for your information, 2 solids were not loaded due to errors in the file". Whatever, I carry on. Then i notice one of my brushes (a completeley innocent one, I assure you) has had one of its dimensions extended, presumably to infinity, so that it goes right off the edge of the map. wtf? Also, not entirely sure what you mean by making a func_detail rockdude86. And now that you mention it ginsengavenger, I'm not 100% sure all my faces were planar, but it isnt the first time I've loaded that file. Also, the object is symmetric about 3 axes, and not all brushes that have mirror identicles are behaving the same. I am extremely perplexed right now. Quote Link to comment Share on other sites More sharing options...
rockdude86 Posted October 15, 2005 Report Share Posted October 15, 2005 if you create brushes that have lots of detail (a curved arch for example) and they dont have to block vis, you turn them into a func_detail by selecting the brush and then clicking the to entity button (default is func_detail i believe, if not select it from the dropdown list) brushes that only snap to the grid when you have your grid on 1 will stay at their possitions that way.. (hope this helps you) Quote Link to comment Share on other sites More sharing options...
User#42 Posted October 16, 2005 Author Report Share Posted October 16, 2005 There is no func_detail in that menu when i click on to entity. Are you sure this is for version 3.4? Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted October 16, 2005 Report Share Posted October 16, 2005 func_detail is only available in Source mapping Quote Link to comment Share on other sites More sharing options...
User#42 Posted October 17, 2005 Author Report Share Posted October 17, 2005 goddamit, why must hammer suddenly stab me in the back? what have I done? ... Goodbye, cruel world Quote Link to comment Share on other sites More sharing options...
rockdude86 Posted October 17, 2005 Report Share Posted October 17, 2005 There is no func_detail in that menu when i click on to entity. Are you sure this is for version 3.4? aargh stupid me thought you where working in source Quote Link to comment Share on other sites More sharing options...
Captain P Posted October 17, 2005 Report Share Posted October 17, 2005 Maybe, if version 3.4 gives you trouble, try an older version, or 3.5b? Quote Link to comment Share on other sites More sharing options...
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