insta Posted October 11, 2005 Report Share Posted October 11, 2005 As seen earlier in the random model thread, this is a german halftrack I'm working on for my dod:s map. I've set the polylimit to 5000. Pretty high, but the veichle will only be seen in one of the spawnzones, so it should be ok. I'll attach some tools to the veichle, along with adding a MG42 in the "turret". I also have to do the suspension and make a crude interior (won't be very visible in-game). Quote Link to comment Share on other sites More sharing options...
von*ferret Posted October 11, 2005 Report Share Posted October 11, 2005 looks excellent to me Quote Link to comment Share on other sites More sharing options...
Marcos Posted October 11, 2005 Report Share Posted October 11, 2005 Looks cool! Nice polycount too Quote Link to comment Share on other sites More sharing options...
st0lve Posted October 11, 2005 Report Share Posted October 11, 2005 thats polys, not tris D:! (convert to patch the check it) But yeah, its nice insta Quote Link to comment Share on other sites More sharing options...
insta Posted October 11, 2005 Author Report Share Posted October 11, 2005 thats polys, not tris D:! (convert to patch the check it) But yeah, its nice insta Learn something new every day Quote Link to comment Share on other sites More sharing options...
ginsengavenger Posted October 12, 2005 Report Share Posted October 12, 2005 i don't think you need an interior, but i guess it depends how you present it. any super detailing you do should be pretty easy to LOD away. remember that at a spawn there's going to be a ton of player models as well. Quote Link to comment Share on other sites More sharing options...
insta Posted October 12, 2005 Author Report Share Posted October 12, 2005 i don't think you need an interior, but i guess it depends how you present it. any super detailing you do should be pretty easy to LOD away. remember that at a spawn there's going to be a ton of player models as well. Aye, keeping that in mind Quote Link to comment Share on other sites More sharing options...
D3ads Posted October 12, 2005 Report Share Posted October 12, 2005 Nice start Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted October 12, 2005 Report Share Posted October 12, 2005 nice Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted October 12, 2005 Report Share Posted October 12, 2005 nice Quote Link to comment Share on other sites More sharing options...
Zacker Posted October 12, 2005 Report Share Posted October 12, 2005 Reminds more more of a combine truck than a ww2 truck, the skin should take care of this though. Regardless, it's a nice model:) Quote Link to comment Share on other sites More sharing options...
insta Posted October 12, 2005 Author Report Share Posted October 12, 2005 Reminds more more of a combine truck than a ww2 truck, the skin should take care of this though. Regardless, it's a nice model:) Yes, those germans were way ahead in APC technology, right up there with the Combine. Quote Link to comment Share on other sites More sharing options...
Tequila Posted October 12, 2005 Report Share Posted October 12, 2005 Very nice, but another vote for no interior - the windows are so small that no-one will mind an opaque glass-ish thing, even if it behaves like metal thanks to Source model limitations. Quote Link to comment Share on other sites More sharing options...
Mazy Posted October 12, 2005 Report Share Posted October 12, 2005 Looks good, gj~ Quote Link to comment Share on other sites More sharing options...
Lurker Posted October 12, 2005 Report Share Posted October 12, 2005 If you look at photos from WWII or screenshots/ingame footage from ultra-accurate games like BIA, its bang on IMO. Great work Quote Link to comment Share on other sites More sharing options...
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