CyanideCotdPnuts Posted October 10, 2005 Report Posted October 10, 2005 Well, this is my first ever fully hand painted skin texture, let me know what you all think. Yea, it is WIP EDIT: Here's an update, also applied on model. Ugly stretching on neck Quote
kleinluka Posted October 11, 2005 Report Posted October 11, 2005 looks pretty good but can you post the original-size flat instead of the zoomed in screencap from PS? Quote
CyanideCotdPnuts Posted October 11, 2005 Author Report Posted October 11, 2005 It's actually at almost regular size, the whole map itself is 2048 x 2048, the whole character being on it. Quote
Bic-B@ll Posted October 11, 2005 Report Posted October 11, 2005 the stubble is just too blurry, it needs to be smaller, darker dots also, don't outline the lips like that, the lines make it look bad, just go from the skin color to the lip color, and put some sharing around it. maybe my friend can help you here or steve: http://www.nacme.org/images/content/cosby.jpg Quote
von*ferret Posted October 11, 2005 Report Posted October 11, 2005 looks good to me, just a little blurry and what bic said Quote
Bic-B@ll Posted October 11, 2005 Report Posted October 11, 2005 you should add those cool spots morgan has too Quote
CyanideCotdPnuts Posted October 11, 2005 Author Report Posted October 11, 2005 Yeah, I know it's blurry but it's still in the early stages of production. As for "outlining" the lips, I don't quite understand what you're trying to say. If you're talking about that thin highlighted line underneath his bottom lip, then I don't really know what to tell ya, I was goin off of the negro civi head skin for reference. Quote
ginsengavenger Posted October 12, 2005 Report Posted October 12, 2005 You want to emphasize a *protrusion* of the lower lip. Now in the screencap it looks like it's receding which is totally wrong. You need a thin shadow underneath the lip and a light highlight at its lower edge. If that is exactly what the HL2 model skin looks like, I guess it's possible that they modified the color map to account for some weirdness that the smoothing or normal map was creating or something but that seems unlikely. If you're going to do something as wrong as that it needs to be very deliberate and intentional. If you're just mimicking something else you need to understand why they did it that way. Just try it the other way and see how it looks. Quote
CyanideCotdPnuts Posted October 12, 2005 Author Report Posted October 12, 2005 Well, actually the small highlight on the underlip is how the lighting would affect it, given the lightsource. I had to check the hl2 texture just to make sure it was consistent with what I was trying to do, for you see it's also apparent on my reference image. Quote
BaRRaKID Posted October 12, 2005 Report Posted October 12, 2005 i don't think the problem is the highlight, the problem is that darker line above it. Quote
ginsengavenger Posted October 13, 2005 Report Posted October 13, 2005 yeah ok the problem is that the lip color and the lip geometry are not exactly coincidental. and you do definitely need to lose the dark line. Quote
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