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Posted

Yeah, I know it's blurry but it's still in the early stages of production. As for "outlining" the lips, I don't quite understand what you're trying to say. If you're talking about that thin highlighted line underneath his bottom lip, then I don't really know what to tell ya, I was goin off of the negro civi head skin for reference.

Posted

You want to emphasize a *protrusion* of the lower lip. Now in the screencap it looks like it's receding which is totally wrong. You need a thin shadow underneath the lip and a light highlight at its lower edge.

If that is exactly what the HL2 model skin looks like, I guess it's possible that they modified the color map to account for some weirdness that the smoothing or normal map was creating or something but that seems unlikely. If you're going to do something as wrong as that it needs to be very deliberate and intentional. If you're just mimicking something else you need to understand why they did it that way.

Just try it the other way and see how it looks.

Posted

Well, actually the small highlight on the underlip is how the lighting would affect it, given the lightsource. I had to check the hl2 texture just to make sure it was consistent with what I was trying to do, for you see it's also apparent on my reference image.

eimg0i.jpg

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